however they still do their main job well: supply the mage with a lot of mana and then go to die in a blast!
but i would definetly like to se them not only as mage upgrade
I think that reducing their movement was correct, since otherwise they can flee around as last enemy unit for too few AP.
For gods sake - lets end with this running argument for everything. Maybe letc sut wolfen hunter mov to 4 becouse now he can flee faster than enything...
Running around should be considered as abuse and reported as soon as it would be implemented or simple AP check should be tested at the end of last turn... not whole game modified do retarded tiny maps, slime unit movements and others.
Another possible problem of Sparklings at the moment is that if you use them you MUST have a mage in your company or it is a waste of APs. So the Sparkling is more a mage support unit than anything else, but maybe this was the developers original idea...
Not exacly original idea - 17 points sparkling were usefull even without a mage to temporary map advantage, shirmishing mages/archers (maybe not killing them but blocking for a while) and adding 15% to attack/parry chances.
Maybe good option will be to move Devotion skill up to level 2 as a optional skill.
Regarding the Valkyria, I don't think her lvl4 ability Incarnation of Justice is so overpriced: as others already said, also if you don't face elites or legendary units in the enemy army, her presence alone is sufficient to make the enemy change his plans, avoiding a direct charge on your units. Moreover, if you use it correctly you can do 45 damage in a single turn (offensive stance 30 dam + 15 pursuit) or efficiently block all enemy elites and legendary units (that would do much more than 10 dam to a normal Valkyria). Remember that the Lion has the best long distance damage units of the game (archers and mages) and if you activate the ability when facing an Acheron puppet, then you're doing something wrong...
- As i said few times - in case RAM he will always have more activations (especialy if you have 90+ points Valkyrie in your company).
- Counting Offensive Stance to her stats is rather annoying... Same way i could say that any other assault/elite can deal up to 45+ dam... and for all this units it would be not 'one turn only - once per game'.
- You guys also forget that Valkyrie may have ATT 13, bravery and will 12 but she can Miss... mostly even without FEAR effect he have 80-90% hit chances... that makes only 64-81% for both of attacks in target... one fail and you have 100ap wasted and massacred.
Yes she can take fencer at lev 5 but its another level, bigger ap investement and still 10% for fail... Considering that she isn't scared or not faces more than one unit...
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.