- Posts: 237
- Joined: Wed Aug 07, 2013 2:31 pm
I'm currently testing the Worg (offensive build) and every time I meet the Golem I'm sure that I'm minced meat!
As I said before, the Worg is much more sensitive to the enemy respect to the Golem, who simply charge always, passing over anything in front of him! To lvl up the poor Worg, I lost like 15-20 matches more or less consecutively, but now that it is lvl3 it is a bit more effective. IF you go down the offensive build, I think that the Worg lvl4 may be as effective as the Golem, however it will always die an horrible death when facing it!
Moreover, while the Golem doesn't die (you surrender if it's less than 3-6HP so that it doesn't get hurt), the poor Worg is always the target of the enemy since the beginning of the match, so when it dies (and it dies A LOT!) you'll get some very nice injuries that you have to spend every time 1.6k to heal...
When facing a Golem, the only Wolf company that can try to kill it is either with many units, a priest with Ylia's Wraith and some luck, or 4 Fangs + 3 Wolfen with Crossbow all with Ferocious: you'll lose all the other matches, but you'll have the satisfaction to kill a Golem the rare occasions you face it!
A possible solution would be to give Ferocious cheaper (e.g. 3AP) to the Wolfen base unit, anyways they usually do more damage than 6 (only against PoB, legends and KotL they do less if I remember correctly), another is to give a spell that does damage depending on the TOU of the enemy, an anti-elite/legends spell like the other factions already have (e.g. Valkyrie, Paladin...)
PS: Since both players can change their company watching the other one, it would be a mess to see the opponent army before a match!
As I said before, the Worg is much more sensitive to the enemy respect to the Golem, who simply charge always, passing over anything in front of him! To lvl up the poor Worg, I lost like 15-20 matches more or less consecutively, but now that it is lvl3 it is a bit more effective. IF you go down the offensive build, I think that the Worg lvl4 may be as effective as the Golem, however it will always die an horrible death when facing it!
Moreover, while the Golem doesn't die (you surrender if it's less than 3-6HP so that it doesn't get hurt), the poor Worg is always the target of the enemy since the beginning of the match, so when it dies (and it dies A LOT!) you'll get some very nice injuries that you have to spend every time 1.6k to heal...
When facing a Golem, the only Wolf company that can try to kill it is either with many units, a priest with Ylia's Wraith and some luck, or 4 Fangs + 3 Wolfen with Crossbow all with Ferocious: you'll lose all the other matches, but you'll have the satisfaction to kill a Golem the rare occasions you face it!
A possible solution would be to give Ferocious cheaper (e.g. 3AP) to the Wolfen base unit, anyways they usually do more damage than 6 (only against PoB, legends and KotL they do less if I remember correctly), another is to give a spell that does damage depending on the TOU of the enemy, an anti-elite/legends spell like the other factions already have (e.g. Valkyrie, Paladin...)
PS: Since both players can change their company watching the other one, it would be a mess to see the opponent army before a match!