
Middle way has a loop hole, I still have my mage at a large distance from the caster, and so I only need to evade for 2 turns or if hes baited I can take him out if he comes too close. Ofc evading wolfs for 2 turns is VERY hard but avoiding occult erosion on a pala with concience, or like it happened to me 15min ago a priest with inversion and concience with another black pala with occult erosion IS IMPOSSIBLE.
I shouldve taken a screenshot of my last game vs black pala to show you, you say dont expose my mage well how about keeping him behind 2 walls over 10 hexagons away? nope that wont do, he'll just def stance+rush+occult erosion with concience.
have you ever won games where you did no dmg with any other characters except the necro? ofc not, because necro is a dmg/support. Mage is full dmg and there arent going to be many other dmg dealers in your setup if your going to have the proper meastshield to protect him.
And I dont understand your argument, you're defending this spell but you keep saying its worse on necros. Guess what its unworkable for mages, so what should be considered here is a way to tone down this spell for every casters sake.
I use mage I have too, no other class can consistantly bring down wolves quickly enough. But keeping this spell the way it is basically saying: "humans vs undead can choose to go mages, but if a certain unit is on the field then the human mage is nearly pointless. When you end the game at turn 7 with a will of 2 and 3 incantations failed in a row because at turn 2-3 he got 1 debuff on you you'll think differently.