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Multiplayer turn limit

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Dragon_Warrior

  • Posts: 1054
  • Joined: Sun Dec 08, 2013 7:40 pm

Re: Multiplayer turn limit

PostFri Feb 07, 2014 4:45 pm

Deep Blue wrote:actually...in 400 AP games you dont need that many turns but rather in the low brackets. This is because at higher AP you also do more damage (as you have more units) and if a player is having the upper hand can end things quickly.

exacly
more the units - less places to hide/run
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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siriusraine

  • Posts: 21
  • Joined: Wed Feb 05, 2014 3:54 pm

Re: Multiplayer turn limit

PostFri Feb 07, 2014 4:56 pm

i agree for ap counter in death match but in assasin or KoH u can kill 90% of ennemy if u no one reallyze the objectif its a draw
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Gorathiel

  • Posts: 13
  • Joined: Tue Jan 28, 2014 3:36 pm

Re: Multiplayer turn limit

PostFri Feb 07, 2014 5:53 pm

Actually I wrote about a 400 Points game ^^ we get into fight directly but both sides had a badass tank (skull warrior) and Knight of the lion and at the end he flees with the last men..ok, two round more hadn`t make the great difference, his archer was too fast and he had the initiative so i never hat the chace to hit him... but at least i`am not these kind of peowergamer, I enjoy an thrilling battle even without permanently looking to the clock so there should e the possibility to choose between short (ten rounds) matches and longer or even open end games, when the tactic is to run away to rech the 11 round it doesn`t thrills me :lol: So a point system as described by me should work much better.

P.S. You can also set a range so that there is a draw when the points in the 11 round are near by and only if there is a clear advantage on one site you win / loose.

-At the end of an VIP mission the one with the more healthy VIP should win in my opinion but these mode seems really unbalanced against wolfen at all, all you can do is try to play defensive and try to block all routes to your VIP, sending your hole army or just parts most times ending in beeing outmaneuvered against wolfen (if they are played well of course)
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Gorathiel

  • Posts: 13
  • Joined: Tue Jan 28, 2014 3:36 pm

Re: Multiplayer turn limit

PostFri Feb 07, 2014 5:56 pm

less terrain doesn`t sounds good, this will kill the strategic element. Then the game is all about two warbands which directly run against each other, this become very boring. Instead there should be much more different maps and perhaps randomized terrain.

King of the Hill I never played (its choosen and I am able toplay 400 point games but only get deathmatch and VIP :? So I can`t say anything about the mechanics...
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zultor

  • Posts: 3
  • Joined: Tue Dec 17, 2013 6:02 pm

Re: Multiplayer turn limit

PostFri Feb 07, 2014 10:23 pm

I agree that the turn limit is too low as there are legitimate instances where games are ending in draws w/o either player stalling. I would up it to 15 asap and see if that reduces these significantly but there will always be situations some games will be negatively affected no matter what the limit is.

I would caution against the "at the end of the turn limit (whatever it is) add up the AP lost and the player with the least looses" feature. Staling is a problem in competitive table top games (which usually have a time limit of say an hour, etc). Basically a player gets the lead by killing more AP of the enemy and knows that they will win if they can run out the clock so they start to play very defensively. It is hard to tell when a player is staling versus legitimately playing cautious but in real life scenarios at least one player can call out the other and have a judge decide (usually judge gives a warning then watches the game). Here what would prevent players from basically doing this as standard operating procedure?
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