Jigoku wrote:May I had "Fierce" and "Mortal Insolence" to the equation ?
Taunts and Survival Instinct might be useful too.
Heals can help, Internal Rage too (esp. against the Chimera).
But of course, the Wolf being the most physical army, it tends to suffer when dealing with opponents with vastly superior physical power like the Golem.
uhm i probably miss some point here Fierce is good to prevent pursuit movements and possibly to deal 1-2 extra damage (with heavily reduced stats) but i dont see how it can be a counter altough since this is coming from a dev i suspect there is some truth in it. The same is applied to mortal insolence, other than making you resist 1-2 turns so you can deal laughable damage it doesn't do much to stop them...or i am still missing something there?
ps: i wish that Mask of Ganhdar will be more useful...compared to the other choice