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Wolfen after patch

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Jigoku

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Re: Wolfen after patch

PostWed Jan 22, 2014 1:01 pm

Dragon_Warrior wrote:but yes - wolfens have even less options - but you definetly forgot about wolfen priest miracle - i dont remember the name of it now and while in work i can't check it ;)


Well... I do! :mrgreen:
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Deep Blue

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Re: Wolfen after patch

PostWed Jan 22, 2014 4:41 pm

Jigoku wrote:May I had "Fierce" and "Mortal Insolence" to the equation ? ;)
Taunts and Survival Instinct might be useful too.
Heals can help, Internal Rage too (esp. against the Chimera).

But of course, the Wolf being the most physical army, it tends to suffer when dealing with opponents with vastly superior physical power like the Golem.


uhm i probably miss some point here :-) Fierce is good to prevent pursuit movements and possibly to deal 1-2 extra damage (with heavily reduced stats) but i dont see how it can be a counter altough since this is coming from a dev i suspect there is some truth in it. The same is applied to mortal insolence, other than making you resist 1-2 turns so you can deal laughable damage it doesn't do much to stop them...or i am still missing something there?

ps: i wish that Mask of Ganhdar will be more useful...compared to the other choice
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Jigoku

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Re: Wolfen after patch

PostThu Jan 23, 2014 10:20 am

There is some synergy with Fierce I deliberately did not speak about :P

As for Mortal Insolence, any turn that waste more than 200 AP of the opponent's army in a useless move is a good turn.
To get a legendary down, you will need teamwork; having mercs that can "safely" go to the legendary for one turn, leaving the rest of your army wiping the rest of its team or focusing it while being entirely free is essentially the key to win this.

Of course, being elusive while kiting can work wonders, too.
But I won't deny that Wolfens do feel some pain when they are confronted to a Golem, yeah.
Same goes with the Chimera.

While I agree that you shouldn't need a legendary to hard-counter a legendary, you must ask yourselves, what would happen if the opponent had a Worg and I had no legendary ? There are some leads to counter it, sure, but the Worg is a fearsome opponent too, that can (and will) wipe 3 of your men in one turn under the right conditions. And that can happen multiple times in one match.

In this perspective, we feel that Legendaries are all interesting now, and that's the goal we aimed for.
We are still watching though, especially their AP cost which could prove to be a bit too low in certain circumstances.
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Re: Wolfen after patch

PostThu Jan 23, 2014 2:12 pm

Jigoku wrote:There is some synergy with Fierce I deliberately did not speak about :P

As for Mortal Insolence, any turn that waste more than 200 AP of the opponent's army in a useless move is a good turn.
To get a legendary down, you will need teamwork; having mercs that can "safely" go to the legendary for one turn, leaving the rest of your army wiping the rest of its team or focusing it while being entirely free is essentially the key to win this.


if a dev says so about fierce i just have to test more :-)

I think your view of mortal insolence is too optimistic or again it is me having a bad perception ;-) Dont get me wrong i believe that skill is indeed powerful but i just dont perceive it as a threat vs a legendary (any) which can simply disengage and aim for more juicy target. Due to its low DAM and not exceptional ACC i think i can afford one hit chance and move along with my legendary . Probably things can get better if you use Bane -> mortal insolence + offensive but ive no idea about the actual output.
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Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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