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Wolfen after patch

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Thorh

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Wolfen after patch

PostMon Jan 20, 2014 10:50 pm

Ok ,

Then we say that before the patch there was some difficulty in some cases against the wolfen .
Now .. at least by a player acheron becomes quite difficult thing.

Beyond the units arriving in melee in the second round , lowering the cost of fang and crossbowmen we pretty much on a few occasions (especially on the 200/300 APs) to have the same number of units of a wolfen .

This is really devastating especially with a setup type , FW , POB , WH, and CB

Having about 120 hours of play I do not feel just a novice player .

 last 3 games vs. the lowest people of my rank I was completely blown away ( by placing well, using miracles and putrefaction to soften the heavier units ) simply because you can not stop the advance .

Morbid puppets sometimes serve only to make gain of the pursuit movement and remain too modest .

With the nerf to ferociuos the most units take 6/7 damage (ok we now have the strongest legendary units because they take less damage at the expense of all the others that have earned us behind )

Offensive stance on some units allow you to delete a unit not hurt and kill one another if it is below 33 life points

Ram vs Lion is a battle balanced that can change at every turn and it's always hard to say who will win.

unless the field against the wolfen not find someone inexperienced or otherwise performs blatant errors is really a game of one-way

all imo
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Dragon_Warrior

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Re: Wolfen after patch

PostMon Jan 20, 2014 11:18 pm

Ram vs Lion is a battle balanced that can change at every turn and it's always hard to say who will win.

as a Lion player (i dont have enough ducats to heal my 3-4 wound wolfens) i feel that Acheron gain realy big advantage over lions after the patch ;P

lowering the cost of [...] and crossbowmen

Actually cheaper crossbowman is HUGE nerf against Acheron - My Harasing and accurate crossbowmans was able to oneshot necro or priest with offensive stance and run away... now they can't ;)

Grave Gaurdian have higher cost too - and he was propably the best RAM counter in last patch.

For the whole rest - i don't knew.
Maybe if i get 15k ducats for healing my units ill check it out from the wolfen side ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Thorh

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Re: Wolfen after patch

PostTue Jan 21, 2014 8:41 pm

the problem is nerfed necromancer i mean ...

A support necro ( Invocation , Heal and Putrefaction ) cost 8x AP

if you take recovery is good but at seroius wound is impossible to cast hel / putrefaction

if you take mastery of arcana you recover 3 mana for turn and whit 1/2 putrefaction active you can't cast another spell

and lvl 5 ( 120 AP ) for ?

+3 dmg ? that not influence heal / putrefaction

cast without LoS ? for putrefaction that are a spell whit 4 hexagon ?

pre patch a support necro was be able to take mastery of arcana and recovery ... now ... no

and putrafaction is a very good power but have low range i mean 4 hexgon is very bad range ,should be like miracles of PoS 8/9 hexagon , because is not a spell that do dmg immiedatly
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Dragon_Warrior

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Re: Wolfen after patch

PostTue Jan 21, 2014 9:24 pm

and putrafaction is a very good power but have low range i mean 4 hexgon is very bad range ,should be like miracles of PoS 8/9 hexagon , because is not a spell that do dmg immiedatly

Current Lion mage cost is over 20ap higher than before and he is still ok - so i can assume that same work for necro

especialy when he is useful from lev 1 while lion mage needs lev 2-3 to do anything and lev 5 to be efficient.
As i remember - skydancer 3 necro build had only one leveled necro and two low lev summoners ;P

and Im really happy that 3 necro build is nerfed now - necros for 49ap was insane
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Wolfen after patch

PostTue Jan 21, 2014 10:58 pm

Dragon_Warrior wrote:and Im really happy that 3 necro build is nerfed now - necros for 49ap was insane



well it is not nerfed it is unplyable in any bracket but 800 (where it gets useless as every unit in general is much stronger to completely ignore the puppets). At least we get a support necro at level 3 that can heal 100%...but is just a lvl 3 sparkling with more range and crappier stats :-) Luckly they still have interesting units to play around with.

Putrefaction is very good and the range is ok for me. Not only it does damage but it also lowers TOU which is quite good. Usually if after 2 ticks of putrefaction something is not dead there is a problem :)

About wolven: they are strong (always been) but unfortunately they are the most helpless race vs legendaries as they dont have hard counters with the nerfed crossbowmen other than the worg.
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Rodi

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Re: Wolfen after patch

PostTue Jan 21, 2014 11:14 pm

Deep Blue wrote:About wolven: they are strong (always been) but unfortunately they are the most helpless race vs legendaries as they dont have hard counters with the nerfed crossbowmen other than the worg.

Well, but they do have Worg... It's no big deal if they don't have easy counters for legendaries other than their own legendary.
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Dragon_Warrior

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Re: Wolfen after patch

PostWed Jan 22, 2014 6:51 am

game can't be based on one must have unit especially when it cost half of ap limit ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Wolfen after patch

PostWed Jan 22, 2014 10:12 am

Rodi wrote:
Deep Blue wrote:About wolven: they are strong (always been) but unfortunately they are the most helpless race vs legendaries as they dont have hard counters with the nerfed crossbowmen other than the worg.

Well, but they do have Worg... It's no big deal if they don't have easy counters for legendaries other than their own legendary.


just to compare wolven with other races, legendary counters (without using a legendary):

Undead:
-Ferocious (less dangerous but still good)
- Exausting touch (possibly shutting down a legendary altough can be played around)
- Putrefaction
- Spiritual aggression/bad omen (which shuts down the flesh golem btw)

Lion:
-Incarnation of justice (30 damage ? why not)
- Accuracy on bowmen works as ferocious more or less
- Mage first attack/seal/celestial scourge (did not try that last one)
- Knight with knock-down can potentially control them and hold them in place.


Wolven:

-crossbowmen with harassment and accuracy (better forget instinctive firing if you want to be on par with the other archers vs legendaries)
- possibly predator of blood with war fury/master strike + another or similar grave guardian (which i guess cost in total like the legendary :D)

@dragonwarrior, hop in game and lets try your chimera vs my wolven ;)
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Jigoku

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Re: Wolfen after patch

PostWed Jan 22, 2014 11:54 am

May I had "Fierce" and "Mortal Insolence" to the equation ? ;)
Taunts and Survival Instinct might be useful too.
Heals can help, Internal Rage too (esp. against the Chimera).

But of course, the Wolf being the most physical army, it tends to suffer when dealing with opponents with vastly superior physical power like the Golem.
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Dragon_Warrior

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Re: Wolfen after patch

PostWed Jan 22, 2014 12:54 pm

Lion:
-Incarnation of justice (30 damage ? why not)
- Accuracy on bowmen works as ferocious more or less
- Mage first attack/seal/celestial scourge (did not try that last one)
- Knight with knock-down can potentially control them and hold them in place.


Wolven:

-crossbowmen with harassment and accuracy (better forget instinctive firing if you want to be on par with the other archers vs legendaries)


Incarnation of Justice is wasted ap in about 90 or even 95% of games...
Its hard counter for Golem and good (but not hard) counter to Worg/Chimera... and some elites (Knight/Crane)
Compared to Exausting touch that can be ultimate counter Vs each non mage unit it seems even weaker :P

- Accurate Bowmans have lesser STR than Wolfen Crossbowmans that currently have SAME ap cost and have harrasment/assault strike

- Seal and Primal are nice Vs regular Wolfens and unit but beond TOU 12 they starts to be much less efective - so can do some damage only as long Leggendary isn't healed ;P

while Scourge is nice but its still most problematic spell (6 mana, range 6) and once again its not the hard counter - its soft counter.

- Knight can't stand one Offensive stane of Legendary unfortunatly :P

but yes - wolfens have even less options - but you definetly forgot about wolfen priest miracle - i dont remember the name of it now and while in work i can't check it ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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