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Tournaments.

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Kvarkin

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Tournaments.

PostThu Nov 21, 2013 4:53 pm

Firstly I should say that there shouldn't be any engine changes even now to hold a tournament. Adding friends (thru steam) and "challange" is enough for now.

So I'd suggest to hold a tournament dated to open beta release. It will definetly increase an interest both of new players and especially old ones who slightly cooled to the game yet, especially if you will anounce it widely (on steam, in game and on other sites you used to provide beta-keys). I would help with organization as I can. I bealive we'll be able to attract enough players, especially if Cyanide will provide good prizes in cyans and ducats.

General rules are pretty simple: fixed max amount of AP used (300, for example) and pre-constructed teams (so you can't change your team during the tournament). The tournament type we choose may vary it can be single elimination if there will be a lot of players, double elimination, swiss scheme at start (for several players) or for end part (best 4 players).

I don't know when you plan to release open beta, but the best time, I think, could be 29th of november. So we may reserve saturday and sunday (30th of november and 1st of December) for the tournament. Saturday for start and Sunday for Finals. For now I estimate the duration of 1 tournament round (1 game) as 1 hour (not more). So we may have 4+ rounds per tournament day, on this basis and according to number of plyers that would like to participate we will choose the elimination system.

If Cyanide team is interested I will put here more detailed information and final regulations for first DoWO tournament.
Or feel free to contact me via steam (Abuse.Kvark), PM here or any other way.

Actually, I may provide even the whole organization, I would just ask you to announce it and provide prizes (you may just call me the total amount of prize fund and I'll do the rest).

And I do hope, that we will have ingame tournament function someday... ;)
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Izno

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Re: Tournaments.

PostThu Nov 21, 2013 5:38 pm

Very nice from you to propose, but we aren't fixed on a date yet really. It's a good idea tough, not sure if we will be able to that but I will pass the word on at least.
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Kvarkin

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Re: Tournaments.

PostThu Nov 21, 2013 5:54 pm

You may add (to the statement, that tournaments are surely increasing an interest to the game), that tournaments are the best way to quick check the balance objectively.

And, by the way, why you are not sure at all? I mean what barriers do you see for that?
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Izno

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Re: Tournaments.

PostThu Nov 21, 2013 6:31 pm

I mean that I don't take that kind of decision, so I'd rather not make promises I can't respect. Not that there is some technicality we can't handle if that is what you mean.

After talking about this idea with Jolly Roger, she agrees it's great one. We are going to discuss it a bit more on our side and come back to you ;)
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skydancer

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Re: Tournaments.

PostThu Nov 21, 2013 7:03 pm

Tournament are great! It would be very fun to attend some tournament but now i can't really figure out how they had to work. :roll:
~ work in progress ~
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Kvarkin

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Re: Tournaments.

PostThu Nov 21, 2013 7:32 pm

skydancer wrote:Tournament are great! It would be very fun to attend some tournament but now i can't really figure out how they had to work. :roll:

I do :P

I think I'll post here my very first regulations for tournament anyway (when I have them ready ;))

Izno,
Oh, I see now.
And now we know that Jolly Roger est une fille =D
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Deep Blue

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Re: Tournaments.

PostThu Nov 21, 2013 10:33 pm

tournaments with some nice prices would be very welcome :)
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Dragon_Warrior

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Re: Tournaments.

PostWed Dec 11, 2013 11:34 pm

Tournaments or not - Fixing stable AP levels would be nice even in current games.

For example - its realy annoying when playing my 291 pionts army - game asks me to drop 3ap or something like that.

Fixing matches to 200-250-300-350-400 would be much more reasonable for planning and composing than curent random (totaly - enemy based) limits. Simply if anyone starts looking from opponents with 238ap then game should fix it as 250 not +/-X levels.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Tournaments.

PostWed Dec 11, 2013 11:50 pm

Dragon_Warrior wrote:Tournaments or not - Fixing stable AP levels would be nice even in current games.

For example - its realy annoying when playing my 291 ponts army - game asks me to drop 3ap or something like that.

Fixing matches to 200-250-300-350-400 would be much more resonable for planing and composing than curent random (totalny - enemy based) limits. Simply if anyone starts looing from opponents with 238ap then game should fix it as 250 not +/-X levels.


i wrote about the low AP issue already and i believe that 200-250-300 is way too low. The fact that the game allows 100 AP as the minimum is even worse as i happened to face some funny trolls with 100 AP army. 350+ is where the fun begins in my opinion and luck becomes less of a factor plus you can actually face very diversified armies, keeping the game fresh. I think the devs are working in that direction :)
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Dragon_Warrior

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Re: Tournaments.

PostThu Dec 12, 2013 12:41 am

Currently i started to play 300 ponts army but 200 ap could still be possible and fun for some players prefering to command only few weak units. Its all about not forcing anyone to play 200 when he wants to play 400 ;)

In times of Confrontation 3'rd edition Dogs of War expansion was about 2-4 models parties up to 150 points as i remember (while i knew that units was mostly twice cheaper)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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