yes...critical hits are everywhere...plus in 1 match killed outright popped up 3 times and it had a big impact (1 killed outright on a full HP unit + another on a riposte of a unit which just popped offensive...).
Everything became so unpredictable and this is NOT GOOD. Elixirs should
NOT pop up on the first turn...
@DW: i'm sitting at more than 500k ducats... and 600 cyans
also...the other heroes are very powerful too...the PoB hero even though makes a whopping 3 damage per hit to the golem it can basically ignore it (super disengage ability) and kill every other unit....so as a very first impression i can't say legendaries are OP.
Also.. seems i have issues at finding an opponent as the search stucks at "synchronizing" (others have the same issue apparently)
another bug that happened in the acheron map....for some reason after launching an attack vs the golem a rather funny teleporting sequence just started, showing the golem teleporting around (while still getting hit). At the end of the attack animation the golem was back to his original spot.