Summoned units can score elixir point but they don't count for domination points (We're still considering this and it might change before the release).
sounds ok - as long puppets won't run far with captured elixirs... and they also quite fragile.
about controlling domination areas - its enough when summons can block free hexes - they are usefull even when they don't generate 'unit presence'.
but i would still vote for ending activation at elixir pickup for all units
its enough for fast units that they can cover bigger part of map - running away 5+ hexes with elixir point is overkill imo.
Even though the Wolfen tends to be faster, as a whole, than other faction, every faction will gave at least one unit with a movement of 7 (able to match the fastest of the Wolfen) and capable of ignoring difficult ground, while Wolfen won't have any 7 mov unit capable with this ability.
But I want to add something slightly more general. Of course, we tested and we balanced the units as well as we could, but there's nothing like real players, taking the game in their hands and just doing their best at finding the most efficient builds and exploiting all the edges they can find.
When the patch will be released, hopefully we'll have spotted and corrected most (if not all) of the bugs, and there won't be any major issue with balancing. BUT the real gameplay/balancing works starts there, we'll be expecting you to provide us with tons of feedback on what's happening in the games and we'll do our best to react quickly. That's what a beta should be about in fact, it's just that for Dogs Of War it turned out that there were many changes to make beside the gameplay.
current factions will have such unit but further ones?
ill wait to see the new meta but for now im convinced that ending activation after gathering an orb would be better for further factions diversity.
I really hope you will consider to make heroes immune to lucky one shots.
+1
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.