- Posts: 325
- Joined: Thu Feb 13, 2014 6:09 pm
First off: I'm loving it the heroes really seem to be focus on what they do. I'm liking the idea and am not too worried about stat up front since only testing on mass with players will tell there.
Of note:
1. Sequence* should be CLEAVE: seeing as that is once again the very definition of the world.
2. 15% chance to kill for a whole round could be game breaking. It is interesting but I have to say I just don't like how much randomness you are introducing into a a strategy game. This especially punishes a faction like Wolves that has fewer units and are melee focused.
3. I actually feel speed 4 may be a might slow to synergize with a melee type but then seeing the rest of his abilities I actually think this is the only thing keeping him in check.
4. No encirclement penalty seems a great a idea but I would think this may be overpowered on any unit and perhaps should be brought down to ignores first 2-3 units for encirclement calculations. Harder to code but honestly more balanced.
Love the flavor, love the direction.