Wed Apr 30, 2014 4:35 am
I'm sad in reading that you are finding many problems in keeping new players to leave, since I think that this game is one of the best in its genre that you can find on the market at the moment. However, its basic complexity that makes it so nice to play is a double-faced coin, since many new players don't even start to learn how to play the game before rage-quitting after few matches lost (try reading the comment on Steam... some people just quit and commented negatively just after like 30-40 min of play... or others found the game "unbalanced" and it is a bit fun to read which are the compositions they think are OP and that for a expert player they are very weak ones!).
One problem already highlighted is effectively that new players are tossed among the PvP a bit too early, before they even comprehend well how to use stances for example. The tutorials are good, but the player, like in every tutorial, follows all the instruction more or less automatically without effectively learn all the possibilities. A short campaign (based on something like the practice matches and strongly suggested for newcomers) with some "Achievement" at the end may be a good way to make the new players stick around a bit more and discover better the game before evaluating it. This won't change the game from a PvP in a PvE, but will allow the players to win some matches (and grow a bit more confident in themselves) before hitting the wall of PvP.
Skydragon said in another post a couple of suggestions that I'd like to report also here since I think they are good ideas that merit some ulterior light:
Skydragon: "a) Weekly rankings are very anonymous, you can reach first position in one week and after that everything you do is deleted from history! Nothing remain other than just a few anonymous cyans in your bank.
Players generally play to challenge themselves in something that made them feel good, important, that feed their ambitious and of course they must have fun doing that.
We need different and multiple goals in this game and some kind of reward to those goals.
Montly ranking would work great to improve challenge. It would be great if there is some kind of hall of fame that keep record of every season. Also you could add medals to the player|army profile. Some like olimpic medal, who reach first position get a gold medal, bronze and silver that will be permanent and showed in the player profile and in some hall of fame. This would make permanent every effort someone spent in the game and set it in the stone of history."
Almanro: Creating "Incremental Goals" may be indeed very useful to keep player playing and it should be easy to achieve (e.g. "Win against 10 Undead Companies - 100 Gold reward", after that "Win against 25 Undead Companies - 1000 Gold reward", and finally "Win against 50 Undead Companies - 5 Cyan reward") other goals may be related to achieve something like "Lvl your PoB till lvl5 - 500 Gold" or "Do over 100 damage with a single unit in a match - 100 Gold", etc.
The reward amount is not so important, it is more the fact to have the goals completed in your profile (e.g. think about Diablo III or many other games with completely useless goals but many people loose a lot of time to complete them all!)
Monthly Ranking is also a nice idea, but more than a "Hall of Fame" of all the past seasons I would give medals (or achievements!) to the first 3 players to be able to show their results in their profile.
If you want you can use Steam like in the other two Cyanide games to keep tracks of the achievements.
Skydragon: c) Statistic : PLAYER LOVE STATISTICS!
How many game i've player? How many game i've played with my undead vs other army? How many win? How many game on each map, on what mission etc...? Have some kind of player statistic will stick ppl to the game and give them the will of improve them, and also the feeling that all the game they played had some impact on something and this would keep them to the game i think, better than have they're score deleted after a week.
Almanro: I agree that having more complete statistics of the various victories/losses and so on may be a nice addition that won't require too much work. You can create it in the profile page with some charts that show the players progression.
Have a nice evening,
Almanro