Hod wrote:Thinking about a post-game tutor got me also thinking about an in-game tutor. There could be a system that was available for new players that lets them know what would be a good move and what would be a bad move.
This is exactly what I do on a daily basis at 250 AP, the problem is... it is getting old and I'm getting tired of doing it, the chat system also doesn't help at all, taking the foucs from the text imput area every time you get a reply and having to type all over again if you weren't looking at the screen while typing. Also the timer usually doesn't help, some times the language is a big issue and some times is very hard for me to know who exactly is a new gamer from the start of the match (they should have a tag on their name for a week or something). I usually start a match saying hello and asking the player if he is a new player but... some players actually feel insulted by this question, so is a hard question to ask, I have to look at his units and see their levels but this can be very tricky too do to the fact that you can have level 3 units in a matter of 6-8 matchs or so and most people are really still just learning the mechanics at that point.
Dr.Ido wrote:The issue with having both PVE and PVP modes is that many players who might have try the PVP if it was the only mode will play first in PVE, because it's less frightening and if they don't like the game, they'll leave before trying the PVP. And as you know, I think that our game is better in PVP... Also, if all the new players go to the PVE, then they are not in PVP and when they finally start playing in PVP they are greeted by veteran who kick their asses...
This is a very complicated issue
This is a very complicated issue indeed but I also think is true that we are lacking deepness? in the game world. I still honestly have no idea of what I'm playing after 3-4 months. There has to be a story behind the game for people to actually form a deeper link with the game's world. We need stories or animations of Heroes on epic battles, stories to explain why is the necro carrying his head on his hand all the time?. Why are Wolfs even fighting with Humans and Undeads, I don't know there is so much to be done in this area.
We also have the problem of no PVE usually the PVE doesn't have to be too deep, you can make it like a Tutorial giving the players situations and task to fulfill with higher rewards for the first time is completed and then just smaller rewards for doing it again, not just renown. You will be amazed at the amount of players that join this game and they are on their 3rd or 4th fight and don't even know how to use the player commands and they finish a turn using of. stance without target or wave on their last unit activation. Thing is don't use a "Tutorial" word to teach the game to people, a lot of people hate tutorials and just press ok, ok, ok, ok without reading or skip it all together, that's why using a story mode is easier to make them actually learn something with just giving them tasks.
I don't know what else to do honestly to help you guys out, I really am at a point where teaching new players can be fun but also take my playing time away from me, I know nobody asked me to do it, I just do it because is fun and feels good if I can help the game keep 1 player even if I see other 5 never coming back.
Maybe like Hod said it would be a good idea to make some random dumb AI players that will only show for players that have this "new player" tag I was talking about before. They can make money that way, have fast queues and feel better about themselves just by winning their first matches.
I love the game and honestly wish there was more players helping teach new players how to play the game in 250 AP.
Also guys, please, please, please use the Global chat, even if just for saying hello or make bad jokes the dead chat is honestly a huge turn off for some people, they see a dead chat and they just leave. This is how it goes: "Greetings"... silence, "is anybody there"... silence, after a 3-5 minutes queue (that is huge for any PvP game I have seen) the player thinks the game is dead and he is wasting time. Also big part of the Chat problem is the system it self.
Dear devs chat shouldn't be cut off the moment you get a match, you can't even tell people you will be right back after the match, the match pop up and just takes over the UI and you can just accept or cancel it, if you cancel you have to wait on queue forever again but if you accept you just never talk again after half an hour. So please try to make a better chat system that will let you tell people you won't talk for a while or that it resumes with everything that was said while you were fighting, believe it or not is very important that people see there are other people in the game aside from themselves.