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Deep Blue's inexorable tide

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Deep Blue

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Re: Deep Blue's inexorable tide

PostSat Apr 19, 2014 9:23 pm

assault fire is a bit meh...i admit i liked it when it gave the pursuit movement...now it is not bad but it is hard to setup. It is basically the wolven version of double shot but much harder to pull off :D

i think crossbowman with double shot would be just terrible (as skeleton archers which the only way of using it is with somatic transfer...but even then.)
Closed beta tester - Ram & Wolf player

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Astralwyrm

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Re: Deep Blue's inexorable tide

PostSat Apr 19, 2014 9:33 pm

Yeah i won't argue that minus acc would suck on an crossbowmen =( still... yllia's wrath + offensive stance + double contact shot surprise! >=D <- will dream of it's awesomeness.
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Dragon_Warrior

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Re: Deep Blue's inexorable tide

PostSat Apr 19, 2014 11:36 pm

(as skeleton archers which the only way of using it is with somatic transfer...but even then.)

to be hones i lost a fang once or twice due to skeleton archer double shoot ;p
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Deep Blue's inexorable tide

PostSun Apr 20, 2014 8:20 am

Dragon_Warrior wrote:
(as skeleton archers which the only way of using it is with somatic transfer...but even then.)

to be hones i lost a fang once or twice due to skeleton archer double shoot ;p


you know, luck and all... :D
Closed beta tester - Ram & Wolf player

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AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Dragon_Warrior

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Re: Deep Blue's inexorable tide

PostSun Apr 20, 2014 10:23 am

Deep Blue wrote:
Dragon_Warrior wrote:
(as skeleton archers which the only way of using it is with somatic transfer...but even then.)

to be hones i lost a fang once or twice due to skeleton archer double shoot ;p


you know, luck and all... :D

at close range without a cover?
skeleton archers in some cases are ideal (cost efective) to go almost into HtH with rest of the horde.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Incognito

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Re: Deep Blue's inexorable tide

PostFri May 06, 2016 8:05 am

i admit i liked it when it gave the pursuit movement.





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