- Posts: 89
- Joined: Wed Feb 12, 2014 3:20 pm
Serdak wrote:I cannot imagine how this gives you a feeling of accomplishment. All you did was trade some arbitrary number of hours for advancement. It didn't take any skill; you could have just as easily played some absurdly high number of training missions for the same result.
It does not give me a feeling a accomplishment, this is normal on F2P model games, you need to make a some sort of comprimises for people to actually spend money in your product, the best way most game developers have come with is "farming", farming takes time and the most time spent in the game the stronger you become, if some other players don't want or don't like to farm then they have to spend real cash to get the same things the other people that spent hours in the game have. The only F2P games that are not like that are the ones that have massive amounts of players and sadly , this game is not one of those.
It would make sense in a purely PVE context, where there were challenges to overcome and ultimate victory was not assured. In PVP, XP is senseless - a barrier to fun, as this thread has noted.
On PvP games the need to force farming is even stronger, look at Blizzard's Heartstone for example, if you want to be able to buy new cards you have to farm the hell and back to do that, if you don't want to spend time farming then just buy boosters with real cash, it's honestly very simple. Most people are very competitive and they hate to lose, if they haven't been around enough time on the game to farm their way up the ranking then they have to use real money if they want to compete with the best.
It makes me leave. I hate grinding. I hate farming. I'd rather paint, or read, or run, or do something to improve myself rather than repeating the same mindless repetitive task to fill a progress bar. I am not a monkey. I am not amused by such trivialities.
If you hate farming and grinding and are a new player that want to be on top 10 ranked players next week then use your real cash to buy your stuff, I'm very sure the devs will appreciate it.
PVP is what this game is all about, because that's all there is to it at present.
You are right about this but still with stronger PvP style the game has, the more you need to differentiate players in order of "time investment" if you want your older player to feel like they actualy invested something to be where they are and not wasted their time. From a developer stand point you want this new competitive players to spend real money to get where the people with more time invested are much faster by spending cash.
But your point is well taken. I just draw the opposite conclusion. There are two closely related parts to this game:
1. Build your company, making decisions about what units and abilities to include
2. Use your company to beat other companies, making decisions about when to move units, where, etc
Part 1 is not fun right now. It is work. Mindless, boring ducat-grinding so I can build the company I want.
Why do you find it boring? as it is right now you only have two ways to make money, 1. missions and 2. playing other players. The missions are done automatically, you can't considere that to be farming at all. The playing other players part is all this game is about, how can it be boring?
"You should spend more time doing boring mindless tasks to play the game."
What boring mindless tasks does this game has? you only send units on missions and play other players, farming training mode is none sence due to the low return you get from it, so at the moment i higly doubt many people farm training mode.
You'll see them regardless. The only way to prevent cloned (optimized) companies is for the gameplay to be robust and diverse.
You are right i will see them regardless, but at least make new players spend some time to be on the same level as the people that have been playing this game for months. This game is actually very easy to learn how to play, so it won't take much time to have similar skills at the game as the most experience players have but at least invest some time to take their post on the top 10 ranking. As of right now the ranking works alot in favor of those that play more not those who play better.
When did we get Stockholm syndrome with our video games? Why does playing a game have to include work first? I'm pretty sure I play a game to have fun, not to do more work after the old nine-to-five.
Since the moment online computer games became F2P. There are people spending countless hours of coding making this game for you to play and they also pay for other things like the server cost, royalties to the people that own the rights for Confrontation, they also have to pay for the engine they are using and their office and many more things. They HAVE to make a proffit some how.
If you really want this game to be succesful then you will want the people behind it to make a profit and further invest on the game or this game will die like i have seen many other good games die and honestly i don't want that to happen.