SoulCollector wrote:Deep Blue wrote:for the sake of testing i finally pushed myself into trying aura of crepuscular princes. There is one thing i never noticed about that skill, other than occult is so much better and costs only 1 AP more.
It costs THREE faith. Like spiritual aggression or middle way. It is as overpriced as ylia's love for what it brings. Two should be the right number imo....and even then for a skill that lasts until the end of turn it is not that great. I appreciate the new fear roll mechanic though so maybe 2 activations would be better....or give the pala "unavoidable destiny" from the closed

Ok, I'm extremely curious about this "unavoidable destiny" talent, care to describe it?. XD
during closed beta the priest could choose between 3 skills at lvl 2. Two of them are currently available (aura + transfer) while the third one for some reasons got eliminated - which is quite funny as it wasn't OP at all.
What it did, if i remember correctly:
-everytime you fail a roll (parry/dodge/failed incantation) the cursed enemy stats decrease by 1 and it takes 5 points of damage. The effect is dispelled if the caster dies. Range 4 (i think?) and frequency 1 (?)
as you can imagine it had a great sinergy with bad omen on the priest as well as the paladins/crane that can parry a lot.