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Tchey wrote:This is also in discussion in the french forum.
I'd like to see an "anti-XP" system.
If you have a unit level 3, you can play it to level 4 and unlock a new ability, right. With anti-XP, i would be able to play this unit, but instead of gaining XP, it would lose it, until it goes to level 2 again (and so, lose everything from level 3). So, the unit would never be lost or wasted, because i would always be possible to go back, but at a cost : play time.
For every unit, i would have to check an option "anti XP" in order to apply, and i could uncheck it to go forward again.
In order to kill this play time, it would be possible to buy a scroll or something from the shop.
SoulCollector wrote:...
The problem i see with the talent reset item, is that from a dev point of view is not a good idea, look at the game right now, they are giving away a lot of cyans to people that play the 400 ap bracket, but at some point they need to be able to make enough money from the game to keep it going, if they make the talent reset item cyans only many people that start playing the game after the item goes live will cry about it being cyans only and how this game is pay to win but if they make the item to cheap to get with ducats to many people will be able to test many new things to fast without the need of farming and will eventually leave the game out of boredom after a couple of weeks, we only got 28 Units in the game so far and it is honestly not that hard to eventually try one of each (aside from the legendaries).
Talent reset item will also cut severely the sell of cosmetic items, due to the fact that once you bought the cosmetics you will just reset the unit for ever to fit your needs.
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Or there could be other options but honestly I believe a reset talent item will break more than it fixes at least for now, maybe when we have more units in the game things will change.
Almanro wrote:...
The key is to set correctly the cost of the reset item so that it will be expensive (so that you can't overuse it) but not too much and I would propose to substitute the "healing cards" with the "reset cards", making the wounds healing ONLY WITH TIME (at the moment, for high lvl players the wound are only a nuisance, while they are deeply hated by the new players).
PS: I don't like the idea of anti-exp because it doesn't make too much sense that when you're playing a unit its experience is going down. I think it would be faster and better a reset item directly...
SoulCollector wrote:I would say finding the right Ducats cost for such a card would indeed make it a viable option but aside from legendaries most my units are max level, leveling a priest right now to level 5 its a lot of work but is still very doable keeping him at level 1, you know, this gives me a feeling of accomplishment, i set a goal and i go for it
to be honest aside from the PvP part of the game i find this "farming" very addictive and it makes me stay,
just doing PvP is not what this game should be all about,
Ducast in all honestly are too easy to get too, you can easily make 8k or so in 2 days at some point if not more.
I can't stop thinking making it to easy to reset talents will make for the perffect way to have cloned companies all over the place.
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