In no particular order.
- [Gameplay] Legendaries in the 250pts bracket. Ruins gameplay for newbies.
- [balance] Golem or Archeon able to take both Mobility and Rapidity. Should take one or the other, not both.
- [Balance] "Insensitive/Ring of mist" should provide spell damage reduction (like hard boiled), "Ring of Ice" should provide ranged damage reduction, and "Hard boiled" should provide Melee damage reduction, all with the same -3 damage (1 minimum) rule, to be complementary and not "unpredictable luck".
- [UI] small arrows in skill tree pointing at next rank should be removed since they have no purpose [Sküll Warrior, gargoyle]
- [Map design] display "invisible walls"
- [UI] Make it so the "highlight exagon" actually works
- [UI] Show real % chance to hit, taking all modified stats into consideration (example: Parry skill)
- [UI] Show effects applied like % [example: If I charge a unit with a wolf, I want to see "x% to hit, 100% stun, Y% fear"
- [Tooltip] Counter-attack should include, in the tooltip "[...]it suffers a -2PAR penalty (except if it is ambidextrous), [...]" since nothing explains what ambidextrous provides outside the battlefield.
- [tooltip] "Bravery" should include, in the tooltip "[...] any fear effects. Grants +1 DAM if it succeeds a Fear roll for the duration of the turn."
- [Balance] Skeleton Warrior could switch possessed for Fierce to grant it more staying power.
- [Translation] Sneak attack: "Malus" should be replaced with Penalty [Malus n'es pas un mot Anglais]
- [Gameplay] Deployment areas should never be within 6 of each other, unless you want to reduce WOLF's average MOV down to 5. (would require many other rebalances though).
- [Store] "Ascending price in DUCAS" starts with units that don't have a price in DUCAS when all levels are selected. These shoul be last.
- [Store] you could probably set "Levels" to "all" so that people can actually know that they can buy units at higher levels with gold, but sort them by levels.
- [store] We need skins
EDIT:
- [Gameplay] Mission panel should have all troops from all companies present, not only the active one.
- [UI] ability to sort units in the company panel.
- [UI] should show the actual XP even without level actually unlocked (Level 3 unit with 2 abilities that haven't been bought should show real XP value, not "up to last level" XP value.
- [Gameplay] Legendaries in the 250pts bracket. Ruins gameplay for newbies.
- [balance] Golem or Archeon able to take both Mobility and Rapidity. Should take one or the other, not both.
- [Balance] "Insensitive/Ring of mist" should provide spell damage reduction (like hard boiled), "Ring of Ice" should provide ranged damage reduction, and "Hard boiled" should provide Melee damage reduction, all with the same -3 damage (1 minimum) rule, to be complementary and not "unpredictable luck".
- [UI] small arrows in skill tree pointing at next rank should be removed since they have no purpose [Sküll Warrior, gargoyle]
- [Map design] display "invisible walls"
- [UI] Make it so the "highlight exagon" actually works
- [UI] Show real % chance to hit, taking all modified stats into consideration (example: Parry skill)
- [UI] Show effects applied like % [example: If I charge a unit with a wolf, I want to see "x% to hit, 100% stun, Y% fear"
- [Tooltip] Counter-attack should include, in the tooltip "[...]it suffers a -2PAR penalty (except if it is ambidextrous), [...]" since nothing explains what ambidextrous provides outside the battlefield.
- [tooltip] "Bravery" should include, in the tooltip "[...] any fear effects. Grants +1 DAM if it succeeds a Fear roll for the duration of the turn."
- [Balance] Skeleton Warrior could switch possessed for Fierce to grant it more staying power.
- [Translation] Sneak attack: "Malus" should be replaced with Penalty [Malus n'es pas un mot Anglais]
- [Gameplay] Deployment areas should never be within 6 of each other, unless you want to reduce WOLF's average MOV down to 5. (would require many other rebalances though).
- [Store] "Ascending price in DUCAS" starts with units that don't have a price in DUCAS when all levels are selected. These shoul be last.
- [Store] you could probably set "Levels" to "all" so that people can actually know that they can buy units at higher levels with gold, but sort them by levels.
- [store] We need skins
EDIT:
- [Gameplay] Mission panel should have all troops from all companies present, not only the active one.
- [UI] ability to sort units in the company panel.
- [UI] should show the actual XP even without level actually unlocked (Level 3 unit with 2 abilities that haven't been bought should show real XP value, not "up to last level" XP value.
Last edited by Deuzerre on Sun Mar 16, 2014 8:45 pm, edited 2 times in total.