It is currently Tue Nov 26, 2024 10:26 pm


and that was as far back as I could spawn

Chat with other players about your DoWO experience!
  • Author
  • Message
Offline

Lima

  • Posts: 68
  • Joined: Sat Feb 22, 2014 7:24 pm

and that was as far back as I could spawn

PostThu Mar 13, 2014 8:56 pm

http://imgur.com/YUcINcW

I was trying to see any way to get mages to be nice again but first game and this happens. Sry its small but ya nice new deployment system.
Offline
User avatar

Deep Blue

  • Posts: 844
  • Joined: Wed Nov 20, 2013 9:46 pm

Re: and that was as far back as I could spawn

PostThu Mar 13, 2014 10:50 pm

Lima wrote:http://imgur.com/YUcINcW

I was trying to see any way to get mages to be nice again but first game and this happens. Sry its small but ya nice new deployment system.


It reminds me of the ancient battlefield map...with the difference that you couldn't attack on the first turn - so yeah even worse sitation :D I understand your frustration BUT i like the new deployment / invisible wall system (if they are more obvious) as an idea...it is just poorly implemented at the moment as these situations cannot happen.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
Offline

Lima

  • Posts: 68
  • Joined: Sat Feb 22, 2014 7:24 pm

Re: and that was as far back as I could spawn

PostFri Mar 14, 2014 3:49 pm

Ok now I challenge anyone to prntscreen a deployment scenario more ridiculous than this.

http://imgur.com/zt5rvxw

Its actually funny sometimes but its getting old fast. Do we really have to have 2 weeks of this?
Offline

SoulCollector

  • Posts: 89
  • Joined: Wed Feb 12, 2014 3:20 pm

Re: and that was as far back as I could spawn

PostFri Mar 14, 2014 4:32 pm

Lima wrote:Ok now I challenge anyone to prntscreen a deployment scenario more ridiculous than this.

http://imgur.com/zt5rvxw

Its actually funny sometimes but its getting old fast. Do we really have to have 2 weeks of this?


LOL Lima, that is actually hilarious but yeah the new deployment system should be changed, like I told you before the second fight I did after the patch I was using 3 necros and 1 BP and the enemy was using Rune with Middle Way, he of course won turn casted it first turn and we were so close to each other that my necros had to run for their lifes in all directions from turn 1 to be able to cast puppets, at that point it was already to late and they were half dead.
Offline

yossimte

  • Posts: 7
  • Joined: Sun Feb 02, 2014 4:40 pm

Re: and that was as far back as I could spawn

PostSat Mar 15, 2014 3:38 pm

Yeah, the new start positions are kinda funny for a week or so as some kind of event, but its really not a direction to push the game in.

Its like some weird chess variant where all the pawns start in jumping distance. :lol:
Offline
User avatar

Deep Blue

  • Posts: 844
  • Joined: Wed Nov 20, 2013 9:46 pm

Re: and that was as far back as I could spawn

PostSat Mar 15, 2014 3:42 pm

some starting positions are funny but i admit there are always ways to "hide" your important units. At the very worst you can always put some basic units around. Invisible walls are another issue but im sure cyanide is aware.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
Offline

Lima

  • Posts: 68
  • Joined: Sat Feb 22, 2014 7:24 pm

Re: and that was as far back as I could spawn

PostMon Mar 17, 2014 11:25 pm

http://imgur.com/CKjMm02

I included the golem's name on purpose.

Return to General Forum

Who is online

Users browsing this forum: No registered users and 8 guests

cron