- Posts: 19
- Joined: Sat Mar 01, 2014 5:04 pm
I imagine a fair amount of the people who frequently post and read this forum have played me, so I'll not bother to introduce myself. Anyway this is my take on pre-patch and now.
I personally think that they did a good job with the patch, the key areas were identified and dealt with, however sometimes the treatment of these areas may have been too harsh.
The two main problems that stick out in my mind from pre-patch;
The lion mega mage build, this may sound abit harsh, but this build was utter garbage, it allowed low skill players to win over much better players with ease. I actually made a post in the steam forums about this:(Slight rage post I know)
http://steamcommunity.com/app/219700/di ... 890640165/
So, sparks were nerfed(admittedly slightly too hard), primal was reduced down to 10(good idea) and Seal was nerfed to only one a turn(very good idea), it was utter trash that people could cast that 3 times and then send sparks like magic missiles into the heart of enemy armies. KotL was reduced making it viable and the healing side was dumbed down. All these combine to make a much better and more enjoyable meta for lions, rather than sitting at the back and shooting the enemy and then, as soon as they come close annihilating the enemy with a barrage of magic, lions actually have to think and use strategy now, a revolutionary concept to the people who played this build. (Cough, Cough How to kill the game with one patch post, that sounds like a complaint that this build no longer works and that easy wins are no longer readily available for lions). My apologies to lion players who did not use this build and actually used a decent composition, I do not mean to offend you.
The wolfen mage, archer and run away build(Guardian of Runes with middle way, lone wolfen with regen and lots of archers with harassment stance, when used properly this was devastating and very frustrating to play against. This was fixed, middle way was nerfed, archers were also nerfed(admittedly made too expensive and harassment stance was made worse(good idea)). Thus in general changing the wolfen meta for the better.
Moving on to the meta now,
Elites are viable, which is excellent and a step in the right direction.
The deployment needs some refinement, but in general this is for the better. Shorter distances, create a much faster pace and a dynamic game with less pussyfooting around.
The invisible boundaries, I am not such a fan of, they should at least be visible.
One glaring problem with the units taken are the fact that Golems and Worgs roam around almost uncontested, unless you take a build specifically designed to beat them. But this is very minor in comparison to the unit problems pre-patch.
A draw button would be awesome, would save a lot of time and effort.
Overall, problems were seen and identified, dealt with effectively, changing the meta into its current form, which is much more enjoyable. However, what players must be willing to do is to experiment with new compositions and tactics and not get butthurt when their super awesome build of death no longer works and then say see you next patch. The devs have done a great job and will some minor changes to the game can be make it near perfect, keep up the good work.
Thanks for reading.
P.S You may have wondered why I have not mentioned undead, this is because until recently they were near the bottom to the pile, but looking at the top 10(Which I am in XD) this is no longer true and I may make a follow up post about suggestions to undead balance.
I personally think that they did a good job with the patch, the key areas were identified and dealt with, however sometimes the treatment of these areas may have been too harsh.
The two main problems that stick out in my mind from pre-patch;
The lion mega mage build, this may sound abit harsh, but this build was utter garbage, it allowed low skill players to win over much better players with ease. I actually made a post in the steam forums about this:(Slight rage post I know)
http://steamcommunity.com/app/219700/di ... 890640165/
So, sparks were nerfed(admittedly slightly too hard), primal was reduced down to 10(good idea) and Seal was nerfed to only one a turn(very good idea), it was utter trash that people could cast that 3 times and then send sparks like magic missiles into the heart of enemy armies. KotL was reduced making it viable and the healing side was dumbed down. All these combine to make a much better and more enjoyable meta for lions, rather than sitting at the back and shooting the enemy and then, as soon as they come close annihilating the enemy with a barrage of magic, lions actually have to think and use strategy now, a revolutionary concept to the people who played this build. (Cough, Cough How to kill the game with one patch post, that sounds like a complaint that this build no longer works and that easy wins are no longer readily available for lions). My apologies to lion players who did not use this build and actually used a decent composition, I do not mean to offend you.
The wolfen mage, archer and run away build(Guardian of Runes with middle way, lone wolfen with regen and lots of archers with harassment stance, when used properly this was devastating and very frustrating to play against. This was fixed, middle way was nerfed, archers were also nerfed(admittedly made too expensive and harassment stance was made worse(good idea)). Thus in general changing the wolfen meta for the better.
Moving on to the meta now,
Elites are viable, which is excellent and a step in the right direction.
The deployment needs some refinement, but in general this is for the better. Shorter distances, create a much faster pace and a dynamic game with less pussyfooting around.
The invisible boundaries, I am not such a fan of, they should at least be visible.
One glaring problem with the units taken are the fact that Golems and Worgs roam around almost uncontested, unless you take a build specifically designed to beat them. But this is very minor in comparison to the unit problems pre-patch.
A draw button would be awesome, would save a lot of time and effort.
Overall, problems were seen and identified, dealt with effectively, changing the meta into its current form, which is much more enjoyable. However, what players must be willing to do is to experiment with new compositions and tactics and not get butthurt when their super awesome build of death no longer works and then say see you next patch. The devs have done a great job and will some minor changes to the game can be make it near perfect, keep up the good work.
Thanks for reading.
P.S You may have wondered why I have not mentioned undead, this is because until recently they were near the bottom to the pile, but looking at the top 10(Which I am in XD) this is no longer true and I may make a follow up post about suggestions to undead balance.