- Posts: 68
- Joined: Sat Feb 22, 2014 7:24 pm
I can only speak for lion but this is how:
1- You turn the game from a strategy based game where players position their pieces in anticipation of the match to a game where all the units start next to each other and important units can be taken out in one turn before they are even activated.
2- You take the faction whose strengths are healing and going first most of the times, and you rob both of those advantages from them (no point going first if you cant position your pieces before the enemy can sprint to you and throw your plans down the drain).
3- You take the most powerful unit in the game (golem) and you give it a 50% chance to resist all spells for much less than 300AP. And you remove any chance of killing him by nerfing the only skill that could take him down (seal of dellar)
4- You biasely kill off a facet of the game instead of nerfing it (mega mage setup with sparks not really based on chance but on positioning)to encourage another type of play method which is chance based (archers).
Please carry on...
This was a fun game, a game that required intelligence, calmness, and strategy and you turned it into a idiots haven where now luck is what determines victory most of the time. If I cant set up my game how the hell am I supposed to do better than a gung ho moron that sprints all his pieces towards me?
That King of the hill map has the most ridiculous deploying I could've imagined. Did you actually test this before putting it up because if so someone needs to lose his job.
The only thing left to ask is when is the next patch due so that I can then return to DoW the turn based STRATEGY game.
1- You turn the game from a strategy based game where players position their pieces in anticipation of the match to a game where all the units start next to each other and important units can be taken out in one turn before they are even activated.
2- You take the faction whose strengths are healing and going first most of the times, and you rob both of those advantages from them (no point going first if you cant position your pieces before the enemy can sprint to you and throw your plans down the drain).
3- You take the most powerful unit in the game (golem) and you give it a 50% chance to resist all spells for much less than 300AP. And you remove any chance of killing him by nerfing the only skill that could take him down (seal of dellar)
4- You biasely kill off a facet of the game instead of nerfing it (mega mage setup with sparks not really based on chance but on positioning)to encourage another type of play method which is chance based (archers).
Please carry on...
This was a fun game, a game that required intelligence, calmness, and strategy and you turned it into a idiots haven where now luck is what determines victory most of the time. If I cant set up my game how the hell am I supposed to do better than a gung ho moron that sprints all his pieces towards me?
That King of the hill map has the most ridiculous deploying I could've imagined. Did you actually test this before putting it up because if so someone needs to lose his job.
The only thing left to ask is when is the next patch due so that I can then return to DoW the turn based STRATEGY game.