- Posts: 15
- Joined: Sun Mar 02, 2014 5:12 am
StratRat wrote:well all I know is I can get a wolfen archer alone in the back of the map and stick a Gargoyle with full health right next to him and the stupid wolfen archer might still kill my gargoyle by just simply walking away and shooting me with nature buff or not using nature buff same thing.
Something needs to be done about the disengagement because right now for undead wolfen just ignore that you have them surrounded and walk through and past your units like they arnt there
That's quite an overestimation of the ability of wolfs to disengage, but I do believe there is a problem with wolf balance. The main problem with wolves right now is that they are the fastest, toughest (highest average TOU), and highest damaging faction in the game.
Interestingly enough, the Fang Warrior is NOT the most cost efficient power to AP unit in the game (both the Skelewar and Swordsman beat him out in raw stats/AP) but the game is weighted toward offense which makes Born Killer the culprit here, imo.
It's a hard balance though, as Fang Warriors are already the least cost efficient "line" unit (and this is with double-counting their DAM stat due to Born Killer) and taking away Born Killer would, arguably, make them far overcosted.