Deep Blue wrote:Why clone armies will be an issue, as long as there is more than 1-2 optimal ones?
Have you studied game theory? Hell, have you studied high-end competitive RTS build orders or MMO arena PVP? There are patterns that always emerge.
If we're being realistic, there are only a few possibilities.
1. Your typical meta. There are 1-2 "good" or "top-tier" lists/comps which are reasonably successful/balanced against one another. Nearly everyone plays those. There are 4-5 more that are semicompetitive, but these mostly stay on the fringe.
2. "Build Wars" meta. There are a handful of "good" or "top-tier" lists, but they trump one another in rock-paper-scissors fashion (e.g. elite heavy > regular swarm > magician nuke > elite heavy). Half the time, or more, you know who will win as soon as you see the armies.
When things are shaken up after a patch, etc, there's a new race to find the best, the new optimum; but the meta always stabilizes around one of these two without some rich diversity.
Back when I played way too much Confrontation each week, we avoided this by making up new scenarios for every game. Sometimes we'd deliberately try to include weaker models or strange combinations, just to see what would happen. It kept things interesting. But this isn't really practicable for a video game (unless it's designed from the ground up to support this kind of play).