Hod wrote:I wouldn't call it a bizarre F2P model, more like the industry standard F2P model.
I suppose my issue is that right now, ducats serve no gameplay purpose - and, in fact, work against fun gameplay.
It would be one thing if I was subjected to some external optimization challenge - if I had, say, 50,000 ducats to spend on the best army I could think of, or if my ability to earn ducats was somehow restricted. They'd work beautifully in a single-player RPG-style campaign. (But if the game's supposed to be an RPG, I want the option to name and color my troops for free. That sort of customization is SOP for RPGs.)
As it stands, ducats are just a barrier to fun. Getting the money is not a challenge - in theory I could just play the training missions for days on end - but until I get that money, I won't have the army I want. I won't have fun.
Obviously ducats serve a meta-game purpose - to encourage me to buy Cyans. I'd just as soon dispense with the run-around.
What you are saying is that you want to pay once and have everything?
Yes. Access to all units (for no additional cost) is a minimum. Preferably, I'd be able to set their level freely as well (as XP is just another grind). Cosmetic adjustments would presumably remain as RMT options, for reasons I touch on below.
I think this is possible if you buy enough Cyan's to purchase everything they have, even a few times. I don't know how much that would cost, but it is a possibility.
Given the other limitations present (number of companies, and a finite number of slots in each company) this isn't really the case. I can only hold, what, 13? 14? units if I buy up all the slots for a company? That's not enough to combine and recombine.
Players are already having to delete units and companies on which they've spent a great deal of time or money to make room for new ones, and we're not even out of beta.
A full membership that unlocks everything, is something that could be implemented in this type of F2P model, but it is not the norm. If they did, it would most likely be a monthly charge as well and not a one time fee, since the game is ever expanding.
There are dozens of ways to ensure a steady revenue stream. Selling cosmetic options for RMT is an option used by everyone these days (TF2, LoL, and GW2 are exemplars). Selling new factions for money as "expansions" is another strategy.
I think, with the type of game they are making (Multiplayer Online Battles), the F2P model they are using, is the best choice and the most popular for this style of game. I understand that you may not like it and everyone is open to their opinions, but I feel the Cyanide has made the right choice.
The question is likely moot, as I doubt Cyanide is going to change their payment model this late in development.
LoL and similar titles under the awkward "MOBA" heading are apples-and-oranges comparisons here. In DOW, your access to gameplay options is limited by time and money, and these choices are persistent and fundamental to the gameplay; in typical MOBAs, players receive a full or almost-full range of options from the beginning, and access to the full scope of options does not change the fundamentals of the game.
I could go into specifics, but I'm tired of talking about this. Here's what it comes down to (your tl;dr):
In Guild Wars 2, I can say "My Guardian is boring. I want to try a poison-specced Thief today", and
have the character ready to rock in about 5 minutes. (As an added bonus, I can customize his name and appearance for free!) In Starcraft, I can change my race and build order on a whim, queue up, and go.
There are no critical pieces of the gameplay experience that are behind grinds or paywalls after I've purchased the game.In DOW, I might say "Wolfen are getting repetitive. What about a faith-heavy Acheron list?" and
all I have to look forward to is a 30-hour grind. That's no fun. Or I could
drop a few dollars ... and a few dollars more, every time I want to try something new. That's also no fun.
Since I play games to have fun, DOW isn't very appealing.
Would a $20 price tag turn off some people? Maybe, but if they can't afford that, they aren't likely to engage in RMT anyway, so the opportunity cost to Cyanide is nil. And a traditional payment model doesn't preclude a free-to-play demo with some options turned off.