
I dont see the scourge buff on lion lasting all game, i dont see regen lasting all game, I dont see bad omen lasting all game, these are spells that need to be refreshed and hence require the character to get in a compromising position. A debuff that lasts all game and stacks and builds up as the game goes on, and is extremely simple to apply due to range is just unworkable.
Right now lion (with mage) vs ram is all about trying to get that pala in range of the mage and the mage running from him. funny thing is by hiding and running with my mage thats exactly what he wants to cause that means im not unleashing my dps.
So whether he applies curse or not that skill still is working even if its not applied.
Last game ram brings the pala closer to my starting postion, I stay in my original starting position because I needed to buf scourge on kotl before he gets close to them and my mage cant follow. Next turn he uses tide of the dead > martyr > and with pala manages to reach my starting position with the occults range. Turn 2, I havent moved my mage from the starting position and I already have occult erosion on. He lost his pala by turn 3 but the dmg was done. By turn 4 i had 4 wisdom and missing every spell i cast.
GG.
Reduce the distance, reduce the amount of time its effective, do whatever you want. I find it boring to play against ram like this, people know how I play and im not switching to archers just because there is a broken skill in game.