Dragon_Warrior wrote:Definetly main issue now are:
major
- Fangs (+5 ap) Crossbowmans (back to 0.10, mov -1=5)
- Sparkling heal abuse (healing up cost up to 20ap, or healing 5hp or unit can be healed once per turn)
- Elites (and their skills) should be brought back to 0.11 costs (with Pob -1TOU nerf <from 0.11 not current version>)
minor
- Golem -1TOU
- useless skills review
- don't remember right now
I add also other major issues (for me)
- Rune guardian middle way should be cast once per game.
- Exausting touch cannot be recast if the target gets rid of it (pre-patch was like that i think)
- Lonewolves are out of control as well as fangs and crossbowmen. Regen is always a must and the basic magical attack hits like a truck (3 lonewolves can oneshot any non-elite unit every turn - with a 100% chance + hide to cover. Rune guardian magical attack is fine as it needs faith + doesn't hit like a truck).
as of today: 75% wolven are on top 20, 25% lion 0% ram. I'm pretty sure there is a problem (and i say that mainly as a wolven player). Top 10 is made by 9 wolven teams and 1 lion. I think the numbers speak by themselves.