Yep this is zergs of war 0.12.7
things i noticed after about 20 games :
Lion:
-Sparkling healers are everywhere, with or without mages
- 1 lvl 5 mage is becoming quite common as well and rightfully so as they can damage immensely zerg armies.
- Knights disappeared in favor of more swordmen/archers
- valkyrie are less played, usually maximum 1.
Ram:
- Crane disappeared in favor of more basic units
- Skeleton archers are heavily played (and by that i mean min 3+)
- Necromancers are again played a lot, often going the nuker path. I encountered more than once players using 2-3 necros.
- I still have to meet once the priest of saluel
- Black paladins always having exausting touch but i didnt meet lot of them.
Wolf:
- Fangs are rightfully everywhere. Very efficient unit and a very good price (maybe too good). Usually 3-4
- PoB disappeared altough GG still holds its value and is played a bit more
- Harassment is still heavily played in comps of 2-3+ crossbowmen + 1/2 support casters
- Wolven hunter kind of disappeared as well.