Wed Feb 12, 2014 12:33 pm
Yea this issue needs to be addressed asap in my opinion, I've just had my opponent run away from me in my last three games and its infuriating. I play lion so there's not much I can do about runners since the archer does to little damage even with a Valk.
My suggestion is slightly different to yours. I would take the AP cost of each unit divided by their health % and add those scores up. Give the victory to the top scoring player. This will make it more accurate in the case of such a unit like a PoB running away that's worth a large handful of AP. The not ending till both sides are 50ap thing could work well with this, but it would be fairly annoying in a camp heavy game since they could go on forever.
Another suggestion could be that after ten turns a capture square appears in the middle of the map and it becomes a slight fast version of KOTH to force a win. Although this would have to be in a different place on the level 12 map since you cant reach the middle.