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Changelog Beta Update 0.12

Let's talk about official announcements.
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Dr.Ido

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Changelog Beta Update 0.12

PostMon Feb 03, 2014 12:57 pm

Hey,

Here's the list of the latest changes in the game. This version has been live for a few hours now.

Lobby
- Updated account creation process: you now have to use your email address and password previously set to connect
- Restored Quit and Options in first connection experience
- Added Profile page that display some statistics and quests prototypes
- Connected UserOptions to Profile
- Fixed the Event system picking units even when they were not required
- Removed items slots from CompanyManagement since the feature is still WorkInProgress
- Removed barracks
- Removed some customization paints
- It is no more possible to purchase experimented units in shop with Ducats
- Updated Play popup to display additional AP information to improve accessibility
- Restored unit selection in Play popup, now using the same UI than PreMatch interface
- Default setting for Automatic MatchMaking Search during solo games set to unchecked
- Team adjustment timer in PreMatch increased from 30s to 60s
- Fixed challenge friend mode earnings

Missions
- Missions are now refreshed every 24h. Won missions can not be restarted until the next refresh.
- Increased the gain for successful missions
- Added many ways to interact with your missions' success chances
- Missions now have more pictures
- Added missions request time-out to prevent blocking UI
- Display missions difficulty when in progress
- Added a warning if a unit can die in a mission

Injuries
- Changed "Fate Card" system to scale injuries cost on unit power
- "Fate Card" are now "Healing Cards" for consistency purpose
- "Death" is now treated as a "Coma"
- Added Healing popup in CompanyManagement to use Healing Cards to heal injuries
- Improved injuries and talents display in CompanyManagement

Gameplay
- Fixed some issues with the Offensive and Defensive Stances Orders
- Limited the Devotion (ability) use to 1 per turn
- Magical Power and Theurgic Power are now have an AP cost per level
- Minor change to the Lonewolf upgrade tree
- Added the ability to choose the destination of a charge by hovering the desired hexagon right before hovering and selecting the target
- Fixed "Scourge:Cowards" skill doing the opposite of its intended effect
- Fixed "Mortification" skill to not trigger effects like "Focus" (constant 10 damage)
- Legendary units now have different wound levels (15/30/45pv instead of 10/20/30pv)
- Changed the XP formula for every unit. It is now harder to get to higher levels
- Fixed an issue with the Black Paladin Renown Rank prerequisite
- Changed the Cyan prices of every unit (and unit pack) in the shop; they now scale more smoothly
- Wound system was changed to help players heal their lower units (in ranks or levels); higher ranks or level units can now cost more than before
- Changed the received injury formula (it will now be much easier to play Training mode without getting hurt)
- Tweaked the reward system per mode
- Increased XP gains when defeated
- Tweaked the matchmaking formula for the upcoming open beta
- Changed the first Deathmatch mode rank prerequisite

Misc
- Changed some units name
- Fixed some skills FX
- Various localization fixes (especially for spells, abilities, tutorial tips)
- Cleared the Renown Ranks localization
- Fixed some crashes when loading a match
- Fixed invalid company creation naming to prevent UI bugs when the name does not match naming rules
- Fixed possible issues when using Escape key in some popups
- Fixed issue with friends list being locked after chatting with a friend
- Fixed a rare bug when user accepted a game right after he left matchmaking queue
- Fixed a rare bug when matchmaking games ended very quickly and users went back to matchmaking queue
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Dragon_Warrior

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Re: Changelog Beta Update 0.12

PostMon Feb 03, 2014 1:39 pm

thx for changelog
Magical Power and Theurgic Power are now have an AP cost per level

so lev 3/5 mages/priest will have higher ap cost now?

- It is no more possible to purchase experimented units in shop with Ducats

experienced ? :P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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mim3

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Re: Changelog Beta Update 0.12

PostMon Feb 03, 2014 3:06 pm

Update looks so great, and 600 Cyans to spend $_$
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Deep Blue

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Re: Changelog Beta Update 0.12

PostMon Feb 03, 2014 3:08 pm

mim3 wrote:Update looks so great, and 600 Cyans to spend $_$


i guess they will be wiped tomorrow ;) anyway...what i really hate so far is that the theurgic / magical power AP increase is NOT displayed anywere...i assume it is 15 AP per level but not knowing that can potentially makes you screw your whole army idea.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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skydancer

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Re: Changelog Beta Update 0.12

PostMon Feb 03, 2014 5:44 pm

+5AP at LV3.
+10AP at LV5
~ work in progress ~
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Dragon_Warrior

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Re: Changelog Beta Update 0.12

PostMon Feb 03, 2014 5:52 pm

what i really hate so far is that the theurgic / magical power AP increase is NOT displayed anywere...i assume it is 15 AP per level but not knowing that can potentially makes you screw your whole army idea.

its even more Werid

its +10 at lev 1 - yes +10 points to new unit... you buy Necro for 55ap and you get necro for 65ap ...
+10 at 3
+10 at 5...
that makes current mage/priests costs so much terrible...

Edit
[s]BTW - Im blind or there is no Profile Tab - so you see one only after launching game?[/s]
never mind i found it ;P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Dragon_Warrior

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Re: Changelog Beta Update 0.12

PostMon Feb 03, 2014 10:40 pm

- Tweaked the reward system per mode

8 ducats for medium training ?
...
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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