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Sequence Skill

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Dragon_Warrior

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Sequence Skill

PostThu Jan 23, 2014 12:15 pm

Or i should say flurry of blows - becouse currently its closest skill to good old sequence.

The problem is while oryginal seqiuence generated +1 Atack for -1/-1 ATT/DEF (ACC/PAR) Flurry lowers the DAM and make whole skill pointless from the begining to totaly useless in case of further counteratacks.

Why not to make it more similar to oryginal by giving 1 atack for -3/-3 or even -4/-4 ACC/PAR for sequence/1 and -6/-6 (-8/-8) for sequence/2 (option to use it twice - but currently they are no units imo fitting sequence 2 abbility)


the point is that current sequence is pointles and -ACC/PAR would be usefull in all group atack situation.

Being much more usefull than current can be balanced by AP cost - but once again its important to give different costs for different units.


Units that imo could have Sequence:

Lions:
Swordsman at T3 ///8-10ap
War Lion at T3-4 ///14-20ap
Knight at T5 ///20-30ap

Acheron:
Gargoyle at T3 ///14-20ap
Black Paladin at T5 ///18-28ap
maybe the Crane but it fits Paladin better ///26-40ap

Wolfens
Im not shure if they need that but
Fang at T3-4 ///15-20ap
Hunter at T4-5 /// 20-30ap

More restrictive option would be make it 1 atack for -3/-3 ACC/PAR but as for the Archer aim shot - only when fighter didn't moved.


but for War Lion and Gargoyle Brutish Charge would be even better
+1 atack only for first 'fray' and only in straight line (as for wolfen crossbowman assault skill) for -2/-2 or -3/-3
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Sequence Skill

PostThu Jan 23, 2014 1:59 pm

I support the brutish charge skill, which fits the Lion as well as the Gargoyle while not so much the sequence skill that i fear it will be too tough to balance (as born killer).
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Dragon_Warrior

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Re: Sequence Skill

PostThu Jan 23, 2014 3:44 pm

sequence skill that i fear it will be too tough to balance (as born killer).

But it needs to be added sooner or latter - for example all Grifin Templars was based on aditional atack (based on war fury (working like ofensive stance) - but current war fury is almost like master strike so new skill would be needed)

and all heroes was based on sequence/2 ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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