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0.11 defensive stance bug

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Deep Blue

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0.11 defensive stance bug

PostWed Jan 15, 2014 1:07 pm

first bug spotted: defensive stance.

Now that stances carry over until the next activation...you can't perform an attack if in the previous turn you used defensive stance...unless you move. I dont think it is intended.
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Legulysse

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Re: 0.11 defensive stance bug

PostWed Jan 15, 2014 2:48 pm

Arg ! Sorry we missed this one.
We will see if we can fix it on your version without a full deployment.
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Dragon_Warrior

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Re: 0.11 defensive stance bug

PostWed Jan 15, 2014 6:49 pm

its realy terrible ;)

btw - offensive stance drawback also stays on next turn activation.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Legulysse

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Re: 0.11 defensive stance bug

PostWed Jan 15, 2014 6:52 pm

Yeah, we spotted the offensive stances bugs when cross checking with the other stance ;)
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Dragon_Warrior

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Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 12:42 am

Legulysse wrote:Yeah, we spotted the offensive stances bugs when cross checking with the other stance ;)

and Divine Favour lasts only until end of turn
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Legulysse

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Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 10:51 am

Divine Favor is intended to only last for the current turn.
The bug on the offensive stance doesn't concern the malus on PAR, which is also intended.
I was only talking about "number of attacks" handling on new turn.
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Dragon_Warrior

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Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 12:07 pm

I was only talking about "number of attacks" handling on new turn.

but next turn unit have base number of atack - so its ok propably ?
the problem is PAR 0 durning next turn atack (at counteratack purposes) - it was also intended?

Divine Favor is intended to only last for the current turn.

ok for ACC but it was also intended for PAR bonus ?
personaly i use it rather like small defensive stance than for ACCbonus.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Legulysse

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Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 2:03 pm

Dragon_Warrior wrote:but next turn unit have base number of atack - so its ok propably ?
the problem is PAR 0 durning next turn atack (at counteratack purposes) - it was also intended?

PAR 0 is intended.
The bug is an exploit on new turn with number of attacks (same bug as defensive stance).
Dragon_Warrior wrote:ok for ACC but it was also intended for PAR bonus ?

Yes.
Consider it as a bonus against retaliations.
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