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Challenge: training map!

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Dragon_Warrior

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Re: Challenge: training map!

PostTue Jan 14, 2014 10:25 pm

so you droped limit below Wolfen smallest possible company ;P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Challenge: training map!

PostTue Jan 14, 2014 10:40 pm

Dragon_Warrior wrote:so you droped limit below Wolfen smallest possible company ;P


thats why i put 3 categories for each race :D i think the real race is between undeads and lion. If they will put 9 (NINE :O ) new maps in single player things will get more fun :)
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Dragon_Warrior

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Re: Challenge: training map!

PostTue Jan 14, 2014 10:57 pm

Im not shure if Lions can get below that... It would need alone Valkyrie + swordsman + loooots of big luck ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Challenge: training map!

PostTue Jan 14, 2014 11:38 pm

Dragon_Warrior wrote:Im not shure if Lions can get below that... It would need alone Valkyrie + swordsman + loooots of big luck ;)


2 valkyries lvl 1? :P
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Bousk

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Re: Challenge: training map!

PostTue Jan 14, 2014 11:56 pm

Deep Blue wrote:If they will put 9 (NINE :O ) new maps in single player things will get more fun :)

Actually, I guess noone in team succeeded to win hard level maps. :twisted:
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Dragon_Warrior

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Re: Challenge: training map!

PostWed Jan 15, 2014 12:35 am

Actually, I guess noone in team succeeded to win hard level maps

Im not shure if this is good or bad :P

2 valkyries lvl 1? :P

IMO Crane Warrior is a bit to hard for Valkyries
in Valk+Sword+Arch - Crane lost 21 or 28 dmg thx to arrows ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Challenge: training map!

PostWed Jan 15, 2014 12:43 am

Bousk wrote:
Deep Blue wrote:If they will put 9 (NINE :O ) new maps in single player things will get more fun :)

Actually, I guess noone in team succeeded to win hard level maps. :twisted:


Wow now you made me curious. What makes a map hard? is it the better AI or some bad penalties on your side? or some limited AP you can use?

@dragonwarrior: maybe the sparkling is the key as AI never seem to disengage....just spam the 10 HP heal :D
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Jigoku

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Re: Challenge: training map!

PostWed Jan 15, 2014 10:17 am

Bousk exagerated a little ;)

We can beat it as much as we want (on our side). But we don't do it every single day - we just make sure that the players can beat it, and then move on to other things.

Though we had to test the minimal AP limits that we could use in each map, so we ended up losing many times, yeah.

Unfortunately, that has nothing to do with the AI (which is better, yes, but still very dumb for many things); the key factor of the maps' difficulty is the number of AP required to beat them.

But from what we see here, we sure hope that you will break some records 8-)
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Dragon_Warrior

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Re: Challenge: training map!

PostWed Jan 15, 2014 11:08 am

Unfortunately, that has nothing to do with the AI (which is better, yes, but still very dumb for many things); the key factor of the maps' difficulty is the number of AP required to beat them.

IMO its fine as it is.
In games based mostly on multiplayer competition - AI should be mostly for training and Fun purposes. So single player missions can be played in "Heroic" diff level (300ap Vs 900ap) while multiplayer is mostly about "Realistic" fights when opponent can kick my butt with equal forces ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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