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Special skills hit rate

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Deep Blue

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Special skills hit rate

PostThu Nov 28, 2013 2:56 pm

Would it be possible in the future to add a hit rate near the special skills? Especially those that will make you suffer an ACC malus. I would also like if you could add a success % of the spells we are about to cast, if possible.i think this will improve the player's decision process.
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Deep Blue

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Re: Special skills hit rate

PostSat Nov 30, 2013 6:52 pm

I add that also it would be nice to specify the amount of -WILL a mage gets when is engaged. Right now it is not reflected on the unit's stat
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Legulysse

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Re: Special skills hit rate

PostFri Jan 10, 2014 10:38 am

Hi, I forgot to reply but some fixes were made on skill cast estimation.
Attack estimation will be correctly hidden (3d texts, lifebar projection and tooltip in the top-right corner), and engagement will be considered. Now only contextual alterations should be missing from estimation computations.
Coming with next patch soon.
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Deep Blue

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Re: Special skills hit rate

PostFri Jan 10, 2014 11:19 am

Legulysse wrote:Hi, I forgot to reply but some fixes were made on skill cast estimation.
Attack estimation will be correctly hidden (3d texts, lifebar projection and tooltip in the top-right corner), and engagement will be considered. Now only contextual alterations should be missing from estimation computations.
Coming with next patch soon.


yay thanks :-) does it mean that talents that adds the +3 damage (ie accuracy) will display the correct amount of damage in the top right corner? right now it is a bit misleading
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Legulysse

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Re: Special skills hit rate

PostFri Jan 10, 2014 6:11 pm

Nope, Accuracy will still not be taken into estimations (need some time to rebuild a part of the Client skill handling).
I think I could make some quick fixes for this specific kind of skill, but then it would mean that "some skills are correctly estimated, other don't, but you will not know which ones". I prefer to stay like this to make players more careful with Traits in a general sense, until I can make a real big update to handle everything.
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Kvarkin

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Re: Special skills hit rate

PostFri Jan 10, 2014 7:08 pm

makes sense

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