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Mission Tabs

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Dragon_Warrior

  • Posts: 1054
  • Joined: Sun Dec 08, 2013 7:40 pm

Mission Tabs

PostFri Jan 03, 2014 3:41 pm

Missions should be more divided between those for earning ducats and geting xp...
its easy to misclick mission and send fully upgraded unit for a damn pricy trening (that should be Locked for units with max xp).

Best option imo is to make different tabs for Ducats and Xp missions... and other ones that will come ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Sylmaril

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Re: Mission Tabs

PostSat Jan 04, 2014 12:47 am

I have to agree with this, even tho im just lvl 8, I unlocked a 16k Training mission. AND if I was to ever miss-click it I would probably just uninstall the game at this stage, assuming that you loose your Ducats even if you cancel the mission.

But concerning those missions, I was thinking that beside the fact its a copy/paste of Neverwinter Nights Crafting Missions, there is nothing particularly Unique or "innovative" (to quote the Steam store page). I would rather run some Solo PvE missions/challenge with a risk/reward based on different Difficulty Tier. There could be partial success to encourage AT least trying lol, with fair reward considering the difficulty Tier.

Anyway, had a few min to post my 2 cents, cheers ;)
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Deep Blue

  • Posts: 844
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Re: Mission Tabs

PostSat Jan 04, 2014 11:14 am

Sylmaril wrote:I have to agree with this, even tho im just lvl 8, I unlocked a 16k Training mission. AND if I was to ever miss-click it I would probably just uninstall the game at this stage, assuming that you loose your Ducats even if you cancel the mission.

But concerning those missions, I was thinking that beside the fact its a copy/paste of Neverwinter Nights Crafting Missions, there is nothing particularly Unique or "innovative" (to quote the Steam store page). I would rather run some Solo PvE missions/challenge with a risk/reward based on different Difficulty Tier. There could be partial success to encourage AT least trying lol, with fair reward considering the difficulty Tier.

Anyway, had a few min to post my 2 cents, cheers ;)


i agree on the subdivision. Concerning the non-innovative quests...i think are semi-mandatory. However....to tell you the truth it is more rewarding to play ranked matches a lot (even training mission as of today pre january patch) than questing , minus kidnapping the noble. I think it is a nice option that allows you to farm without farming :). As a suggestion i would love to see the button "challanges" to be active. Solving some random challange to get extra money instead of questing would be nice. In my head i imagine something similar to the tutorial missions where for example you have to win vs a stronger AI opponents with a premade army. Dont know how easy it is to implement it though.
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