Legulysse wrote:Hi,
There is a bug with the disconnection handling in your version, leading to matches unable to terminate.
If it happens during the execution of an action, the timer will never restart since the game is still waiting a trigger from your opponent.
We have a fix waiting to be pushed on your version, hopefully it should correct those behaviors.
Sorry for the troubles
i add another bug that i found today...the last of the enemy unit died because of putrefaction...i had to wait for 40 sec even though he had no units (he started first) as if he could move the one he had. Not game breaking but still