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Ehi there some balance feedback after tons of games (~300)

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skydancer

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Ehi there some balance feedback after tons of games (~300)

PostTue Dec 10, 2013 4:01 pm

First off i want to say i've played all tree race, and no one in there are my favourite, so i think this feedback is quite fair. ;)

Undead : Overall the Undead army seem the more balanced and various. You can play very different play style withot any list being too strong or uneffective. There's nothing "wrong" here. Also his legendary unit is not too strong because it have his flavour. (low movement, 1 attack, 0 initiative on start turn)
It's surely the army with the better unit design around.
I saw that having bring my undead list higher than anyone else in the ranking. (well before i delete it for play wolfen ;D)
If i can point some issue is that the skill tree and the effictive power of the crane warrior is lower than the alhan knight, i think it can be improved a bit in some way.

Alhan : ehi here we have some unbalance issue for sure. Some alhan list is almost unbeatable, i've just started one and with my past alhan list i've something around 90%-95% win rate (75-80 with undead and same player ;D)
Major issue imo here are because of the perfect sinergy that you can create in the army composition. A list of 3 mage, 2 valkyrie and 2-3 bowman is unbeatable, i win easy even vs Worg or other legendary unit.
The key of that overpowered list is 2 :
Ability for mage to cast 3xPrimal attack of light in one turn that is enough to destroy every unit. (remember that you win initiative almost always with alhan 3 initiative vs 1 of wolfen and 0 of undead) I think that round the fire rate to 2 per turn is ok.
The other ability is the favorable Auspices from Valkyrie. You can put 2 of them on 2 archer and nuke everything no matter your % rate, you hit stuff that you could hit with just 1% chance in normal condition. My poin here is to change that spell in the way that it allow a reroll but not an automatic success. That is more fair i think and prevent some overpowered army composition.
Overall the army is very strong and fun to play, every unit have good ability and good design.

Wolfen : that's the race that i played less but i've a strange feeling about it. I feel something is wrong here. We generally have overpowered Worg list that abuse their ability of "implacable people around" but overall the army seem not too strong to me. I need to explore it more, but seem that there's not the variety of the other list aviable. Seem more like worg for the win or .... nothing special. The caster have some very good situanational cast but overall seem very less effective than other caster in other list. The Priest have some imbalance spell like "Middle Way" that can be completely useless or game winner spell, maybe tweak it would be nice. Also wolfen seem to be very strong as base unit but have some issue in their skill tree that is not very usefull to upgrade. (well that's true for many other unit in every army)
I would like to put more suggestion here but i want to play them a bit more. Add some new unit would be nice.
~ work in progress ~
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Deep Blue

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Re: Ehi there some balance feedback after tons of games (~30

PostTue Dec 10, 2013 5:37 pm

skydancer wrote:First off i want to say i've played all tree race, and no one in there are my favourite, so i think this feedback is quite fair. ;)

Undead : Overall the Undead army seem the more balanced and various. You can play very different play style withot any list being too strong or uneffective. There's nothing "wrong" here. Also his legendary unit is not too strong because it have his flavour. (low movement, 1 attack, 0 initiative on start turn)
It's surely the army with the better unit design around.
I saw that having bring my undead list higher than anyone else in the ranking. (well before i delete it for play wolfen ;D)
If i can point some issue is that the skill tree and the effictive power of the crane warrior is lower than the alhan knight, i think it can be improved a bit in some way.

Alhan : ehi here we have some unbalance issue for sure. Some alhan list is almost unbeatable, i've just started one and with my past alhan list i've something around 90%-95% win rate (75-80 with undead and same player ;D)
Major issue imo here are because of the perfect sinergy that you can create in the army composition. A list of 3 mage, 2 valkyrie and 2-3 bowman is unbeatable, i win easy even vs Worg or other legendary unit.
The key of that overpowered list is 2 :
Ability for mage to cast 3xPrimal attack of light in one turn that is enough to destroy every unit. (remember that you win initiative almost always with alhan 3 initiative vs 1 of wolfen and 0 of undead) I think that round the fire rate to 2 per turn is ok.
The other ability is the favorable Auspices from Valkyrie. You can put 2 of them on 2 archer and nuke everything no matter your % rate, you hit stuff that you could hit with just 1% chance in normal condition. My poin here is to change that spell in the way that it allow a reroll but not an automatic success. That is more fair i think and prevent some overpowered army composition.
Overall the army is very strong and fun to play, every unit have good ability and good design.

Wolfen : that's the race that i played less but i've a strange feeling about it. I feel something is wrong here. We generally have overpowered Worg list that abuse their ability of "implacable people around" but overall the army seem not too strong to me. I need to explore it more, but seem that there's not the variety of the other list aviable. Seem more like worg for the win or .... nothing special. The caster have some very good situanational cast but overall seem very less effective than other caster in other list. The Priest have some imbalance spell like "Middle Way" that can be completely useless or game winner spell, maybe tweak it would be nice. Also wolfen seem to be very strong as base unit but have some issue in their skill tree that is not very usefull to upgrade. (well that's true for many other unit in every army)
I would like to put more suggestion here but i want to play them a bit more. Add some new unit would be nice.



i would like to comment and share my opinions as well as i played all the 3 races and have more or less about 150 games played.

Undead: i agree with skydancer more or less. Probably the best build around or at least the one i found the most easy to win is the undead "swarm"..ferocious is the key there (i mean who in the world will take possessed over ferocious?!).


Lion: i use a very similar list as skydancer and it is indeed very strong. Mages being able to one shot after 2 turns feel a bit unfair not to mention that the base spell is way better than the other damaging spell. I would decrease the mana cap or decrease the regeneration or increase the AP . Additionally, i still have to see ONCE the spirit of light in the lion army after 150 games.


Wolven: i'm currently playing with them. I did not try all the units but i feel the most powerful one is the crossbowmen with harassment stance. It is honestly almost broken to be able to shoot and move with such a high speed. I do not find the reason also to take predator of blood over grave guardian. If i need a heavy beater i would always go for grave guardian, as AP wise looks better.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Dragon_Warrior

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Re: Ehi there some balance feedback after tons of games (~30

PostThu Dec 12, 2013 12:46 am

Additionally, i still have to see ONCE the spirit of light in the lion army after 150 games.

i still didn't unlocked Sparkling - but it seems totaly useles with so high cost as for harmless unit that only purpose is Devotion - and leveling it and rising its cost seems totaly ridiculus to me currently ;P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Ehi there some balance feedback after tons of games (~30

PostThu Dec 12, 2013 7:59 am

Dragon_Warrior wrote:
Additionally, i still have to see ONCE the spirit of light in the lion army after 150 games.

i still didn't unlocked Sparkling - but it seems totaly useles with so high cost as for harmles unit that only purpose is Devotion - and leveling it and rising its cost seems totaly ridiculus to me currently ;P


after tons of games....i saw it...ONCE! :D however it was used stupidly as he had a Chimera as the only mana user and loading her with mana doesn't change the fact that she can cast only 1 spell per turn, so it impacts much less. I was never brave enough to try it, ive to admit :)
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/

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