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Sugestion and Balance Issues 0.13.02 by DW

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Dragon_Warrior

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Re: Sugestion and Balance Issues 0.13.02 by DW

PostSun Sep 14, 2014 11:20 am

but as i remember Archmage have Mov 3 - an that is really terrible imo ;)
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Astralwyrm

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Re: Sugestion and Balance Issues 0.13.02 by DW

PostSun Sep 14, 2014 12:17 pm

It doesn't really matter against the Ram if i play right, theres very little chance of him dying to a gargoyle or an archer taking him out. He can just sit behind a statue or rock and fire away at anything that tries to move towards you. On the first turn if i deploy him as close to the heavy cover as possible he can get behind it by sprinting and then he's set. Maybe i'm up against newbs i'm not sure but i haven't had a Ram opponent who could win the capture area from me. So pretty much every turn Chimera tops up the surrounding unit's health and gives the Archmage Concience and finds a target for Scourge. Kerberos can't move towards you at all, i'm not entirely sure about Melmoth but i don't see alot of him.

Maybe Archmage is only good in a very specific situation but i don't really see Pyromancer's specific situation in the current game.
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Dragon_Warrior

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Re: Sugestion and Balance Issues 0.13.02 by DW

PostSun Sep 14, 2014 12:37 pm

I would be happy to show what my Pyromancer thinks about your Archmage hard cover :P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Astralwyrm

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Re: Sugestion and Balance Issues 0.13.02 by DW

PostSun Sep 14, 2014 12:48 pm

That wouldn't exactly be the same but i'm up for a match if you want one. =)
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cocodd

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Re: Sugestion and Balance Issues 0.13.02 by DW

PostWed Feb 17, 2016 9:58 am

Thank slot. ;) ;)


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