- Posts: 5
- Joined: Tue Nov 04, 2014 5:19 am
Before I start I must first state outright that this is all opinion and is merely based on my experiences in gaming in general, and why I play them.
Ok, so what is characteristic of this games combat gameplay? Its a static damage with a randomized percentage hit mechanic with criticals. This is the core gameplay, along with the wound system and abilities that is combat.
This game is a strategy/tactics game, people have fun in it by coming up with the best strategy (or plan for the battle), as well as coming up with tactics (mid battle plans). Now what makes coming up with strategies and tactics fun? Its the feeling of achievement. You get a feeling of achievement when you win a match against all odds simply because you had the better strategy for the situation (either the match victory goal or team compositions working in your favor), or had superior skill in tactics. You can sit there and say that with nothing but your wits and the tools at your disposal you vanquished your foe. This game is in beta, so I wont talk about the balance issues, however because I like this game I will not excuse the single most flawed thing in it. The lack of variety.
This game has many units to choose from, many of them feel the same both aesthetically, and in their stats/ability comp (their kit). They are the same concept with different stats pasted on them, even in the form of abilities. In fact most of the available abilities do nothing but change stats. This makes the game feel like you should just be crunching numbers the whole time.
Is that fun?
To some people yes it is, but to most it isn't.This could be easily remedied by adding a damage indicator box when your mousing over and about to attack a target, which includes how much health they have and how much damage you would do (without crits), and if its a debuf or a buff it could show what their current stat is and what it would become. This would make what is already there be better, but what else is making this game lack variety? This game has only a few abilities that promote interesting and clever tactics and strategies that would make you feel the aforementioned sense of achievement.
-Blaze(strategy)- because you know your opponents faction has great archers/magicians
-incapacitating shaft(tactics)- shuts down a targets movement (can be used in so many ways that you can have fun finding them)
-morbid puppet invocation(tactics)- can be used as walls, and extra damage, and for grouping up on an enemy, and for distraction, etc.. (so many uses that you can have fun just finding them all)
-guardian angel(tactics)- you can use it once and it can save that unit (you feel that sense of accomplishment when you choose the right unit (it would be even better if the enemy couldn't tell what unit has it))
-inversion(tactics)- do I even have to explain this one (soooooo many uses)
Now why is this a problem?
This is a problem because every abililty fits in one of these 5 catagories
-melee buff
-archer buff
-magic damage
-defense buff
-debuff
and if every ability feels like just another buff, or some extra damage, etc. Things start to look bland.
Don't get me wrong, I'm not saying anything in the game is bad or should be removed. I am saying that something needs to be added to make each unit feel unique. Like more weapon types, for example a unit with a chain that can attack at distances 1 and 2 instead of just another guy with a sword, or a high damage flail wielded by a crazed berserker that injures himself if he's parried (because he's so careless), or someone with a scythe that can attack 2 people next to him if they are standing next to each other (with a sweeping motion), the possibilities are endless. Don't limit them anymore.
That's what this game needs as far as gameplay, this will keep people interested. Especially if you release more units periodically.
With more interest in the gameplay, you can get people to stay more effectively (because people won't just take a look at it and leave for something else anymore).
And that means more money, which means a larger budget, which means better content, which means better publicity, and the cycle continues until you reach the apex.
I hope this has been helpful, and remember to always make sure most things if not everything feels unique within the game. Because difference and change is what keeps people playing.
That's all I wanted to say, cause I really like the game.
Ok, so what is characteristic of this games combat gameplay? Its a static damage with a randomized percentage hit mechanic with criticals. This is the core gameplay, along with the wound system and abilities that is combat.
This game is a strategy/tactics game, people have fun in it by coming up with the best strategy (or plan for the battle), as well as coming up with tactics (mid battle plans). Now what makes coming up with strategies and tactics fun? Its the feeling of achievement. You get a feeling of achievement when you win a match against all odds simply because you had the better strategy for the situation (either the match victory goal or team compositions working in your favor), or had superior skill in tactics. You can sit there and say that with nothing but your wits and the tools at your disposal you vanquished your foe. This game is in beta, so I wont talk about the balance issues, however because I like this game I will not excuse the single most flawed thing in it. The lack of variety.
This game has many units to choose from, many of them feel the same both aesthetically, and in their stats/ability comp (their kit). They are the same concept with different stats pasted on them, even in the form of abilities. In fact most of the available abilities do nothing but change stats. This makes the game feel like you should just be crunching numbers the whole time.
Is that fun?
To some people yes it is, but to most it isn't.This could be easily remedied by adding a damage indicator box when your mousing over and about to attack a target, which includes how much health they have and how much damage you would do (without crits), and if its a debuf or a buff it could show what their current stat is and what it would become. This would make what is already there be better, but what else is making this game lack variety? This game has only a few abilities that promote interesting and clever tactics and strategies that would make you feel the aforementioned sense of achievement.
-Blaze(strategy)- because you know your opponents faction has great archers/magicians
-incapacitating shaft(tactics)- shuts down a targets movement (can be used in so many ways that you can have fun finding them)
-morbid puppet invocation(tactics)- can be used as walls, and extra damage, and for grouping up on an enemy, and for distraction, etc.. (so many uses that you can have fun just finding them all)
-guardian angel(tactics)- you can use it once and it can save that unit (you feel that sense of accomplishment when you choose the right unit (it would be even better if the enemy couldn't tell what unit has it))
-inversion(tactics)- do I even have to explain this one (soooooo many uses)
Now why is this a problem?
This is a problem because every abililty fits in one of these 5 catagories
-melee buff
-archer buff
-magic damage
-defense buff
-debuff
and if every ability feels like just another buff, or some extra damage, etc. Things start to look bland.
Don't get me wrong, I'm not saying anything in the game is bad or should be removed. I am saying that something needs to be added to make each unit feel unique. Like more weapon types, for example a unit with a chain that can attack at distances 1 and 2 instead of just another guy with a sword, or a high damage flail wielded by a crazed berserker that injures himself if he's parried (because he's so careless), or someone with a scythe that can attack 2 people next to him if they are standing next to each other (with a sweeping motion), the possibilities are endless. Don't limit them anymore.
That's what this game needs as far as gameplay, this will keep people interested. Especially if you release more units periodically.
With more interest in the gameplay, you can get people to stay more effectively (because people won't just take a look at it and leave for something else anymore).
And that means more money, which means a larger budget, which means better content, which means better publicity, and the cycle continues until you reach the apex.
I hope this has been helpful, and remember to always make sure most things if not everything feels unique within the game. Because difference and change is what keeps people playing.
That's all I wanted to say, cause I really like the game.