It is currently Sat Nov 23, 2024 9:37 am


0.11 defensive stance bug

Chat with other players about your DoWO experience!
  • Author
  • Message
Offline
User avatar

Deep Blue

  • Posts: 844
  • Joined: Wed Nov 20, 2013 9:46 pm

0.11 defensive stance bug

PostWed Jan 15, 2014 1:07 pm

first bug spotted: defensive stance.

Now that stances carry over until the next activation...you can't perform an attack if in the previous turn you used defensive stance...unless you move. I dont think it is intended.
Closed beta tester - Ram & Wolf player

Useful links:
AP army calculator (by Hod): http://dogsofwar.eu.pn/
Offline
User avatar

Legulysse

Site Admin

  • Posts: 184
  • Joined: Thu Feb 28, 2013 5:14 pm

Re: 0.11 defensive stance bug

PostWed Jan 15, 2014 2:48 pm

Arg ! Sorry we missed this one.
We will see if we can fix it on your version without a full deployment.
Dogs of War Online - Developper
Offline
User avatar

Dragon_Warrior

  • Posts: 1054
  • Joined: Sun Dec 08, 2013 7:40 pm

Re: 0.11 defensive stance bug

PostWed Jan 15, 2014 6:49 pm

its realy terrible ;)

btw - offensive stance drawback also stays on next turn activation.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
Image
Offline
User avatar

Legulysse

Site Admin

  • Posts: 184
  • Joined: Thu Feb 28, 2013 5:14 pm

Re: 0.11 defensive stance bug

PostWed Jan 15, 2014 6:52 pm

Yeah, we spotted the offensive stances bugs when cross checking with the other stance ;)
Dogs of War Online - Developper
Offline
User avatar

Dragon_Warrior

  • Posts: 1054
  • Joined: Sun Dec 08, 2013 7:40 pm

Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 12:42 am

Legulysse wrote:Yeah, we spotted the offensive stances bugs when cross checking with the other stance ;)

and Divine Favour lasts only until end of turn
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
Image
Offline
User avatar

Legulysse

Site Admin

  • Posts: 184
  • Joined: Thu Feb 28, 2013 5:14 pm

Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 10:51 am

Divine Favor is intended to only last for the current turn.
The bug on the offensive stance doesn't concern the malus on PAR, which is also intended.
I was only talking about "number of attacks" handling on new turn.
Dogs of War Online - Developper
Offline
User avatar

Dragon_Warrior

  • Posts: 1054
  • Joined: Sun Dec 08, 2013 7:40 pm

Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 12:07 pm

I was only talking about "number of attacks" handling on new turn.

but next turn unit have base number of atack - so its ok propably ?
the problem is PAR 0 durning next turn atack (at counteratack purposes) - it was also intended?

Divine Favor is intended to only last for the current turn.

ok for ACC but it was also intended for PAR bonus ?
personaly i use it rather like small defensive stance than for ACCbonus.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
Image
Offline
User avatar

Legulysse

Site Admin

  • Posts: 184
  • Joined: Thu Feb 28, 2013 5:14 pm

Re: 0.11 defensive stance bug

PostFri Jan 17, 2014 2:03 pm

Dragon_Warrior wrote:but next turn unit have base number of atack - so its ok propably ?
the problem is PAR 0 durning next turn atack (at counteratack purposes) - it was also intended?

PAR 0 is intended.
The bug is an exploit on new turn with number of attacks (same bug as defensive stance).
Dragon_Warrior wrote:ok for ACC but it was also intended for PAR bonus ?

Yes.
Consider it as a bonus against retaliations.
Dogs of War Online - Developper

Return to General Forum

Who is online

Users browsing this forum: No registered users and 6 guests

cron