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Why Ram is underrepresented

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Dragon_Warrior

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Re: Why Ram is underrepresented

PostSat Feb 08, 2014 3:17 pm

Yh-Decarcassor wrote:Wow ! I didn't know that. But it's still an extremely risky spell, that doesn't really fit on a pure caster who hate being anywhere close to melee. On a warrior-monk however...


On both non-deathmatch maps its best ingame spell to be honest ;P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: Why Ram is underrepresented

PostSat Feb 08, 2014 4:35 pm

pre open beta the priest had access to another spell called unavoidable destiny. I would like it back in exchange of the aura of crepuscular princes...

the spell did the following:

everytime a unit misses a hit it dealt 5 damage plus it got some cumulative bonus on its statistics...it would be a nice alternative to transfer and make it viable lvl 2-3...why did you remove it? :(
Closed beta tester - Ram & Wolf player

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AP army calculator (by Hod): http://dogsofwar.eu.pn/
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Sernior

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 8:08 pm

Hi Deep Blue, thx for telling me in my topic about the existence of this discussion.

In my topic I named 4 possible points that could be the reason for ram current "situation"....
In particular one that I think is the most ... I would say "hard to counter argue" is the necromancer unit cost (136 max serious?) at lvl 5 (with coscience trait) it costs more AP then a Skull warrior at same lvl and I cannot think any initial situation where having 1 more necro is better then having 1 more skull warrior.
Secondly, since you cannot lose 136 AP in one turn because a blood hunter oneshotted necromancer, his incredibly high cost make you HAVE to play defensive all the game, trying to surround the necromancer with your creatures and waiting for the enemy seems to be the only reasonable tactic right now where everyone is playing wolves.
If the enemy is lucky with rolls he is going to kill him anyways and if he still has enought power will take the game just after.
If the enemy is not lucky and you take some of his creatures during his attack then he will retreat and due to the very low mobility of the Ram creatures (except for the gargoyle that will probably die during an attack because he has 6 toughtness ) he will be able to get the draw.
My last 10 matches with Ram have been 1 victory, 1 lost and 8 draws because of this and sometimes I also get insulted because I play defensive.
I'd love to know how someone who has a 136 AP unit with 6 toughtness and 5 parry is supposed to play aggressive with the current gameplay.
In my opinion just the reasons I just mentioned make the necromancer a very very bad unit to keep in your team and for sure is the TOP ONE buff this faction require.
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Deuzerre

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 9:18 pm

All casters cost a lot when you level them up. The necro is great for several things the skûll can't do:

- Spawn "reinforcements", either to block the enemy for a turn or to have them surrounded for hit chance bonus against big boys.
- Heal team mates
- Weaken "tough" targets with Putrafaction, like the elites, so they're easier to kill/wound.

Conscience is extremely expensive and only useful on certain well defined situations. the rest of the time, ti's wasted points and you're better off with Focus.
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Sernior

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 10:02 pm

Deuzerre wrote:All casters cost a lot when you level them up. The necro is great for several things the skûll can't do:

- Spawn "reinforcements", either to block the enemy for a turn or to have them surrounded for hit chance bonus against big boys.
- Heal team mates
- Weaken "tough" targets with Putrafaction, like the elites, so they're easier to kill/wound.

Conscience is extremely expensive and only useful on certain well defined situations. the rest of the time, ti's wasted points and you're better off with Focus.

You made me reread my post.
I never said necromancer isn't a great unit, and no I never said the skull warrior can do everything the necromancer can do.
I simply said it is not compatible with the current gamestyle.
And I actually made several consideration in my example you are not even considering.
Please, more than giving us the list of necromancer unit's talent (we all are very grateful for the sharing of your knowledge), give us too a counter example on how the necromancer can be more valuable than a skull warrior.
Because what you are saying here is :"With the current meta, exists a team setup having more chance of losing the game against a necro + X than against a skull warrior + X", but this is just my interpretation of what you wanted to say by listing the necromancer unit's talent.
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sictransitstella

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 10:46 pm

There hasn't been a situation I can think of where I'd rather have a necro than a priest of salauel (which is cheaper, can dish out more dmg, and has decent utility), or if I needed more road-blocks I'd rather just have 7 extra skeleton warriors for that price.

Gargoyle is one I never take either, but that has more to do with Wolven being the faction du jour and less about it being a weak unit inherently. It's pretty well-balanced with the other assault units, even if Lions' ruthless has far more usefulness than flight and fear immunity :)
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sictransitstella

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 10:49 pm

But the most important buff Acheron needs is really more unit slots. 13 is simply not enough when you can fill up 8 and not break 200.
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Deuzerre

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 10:56 pm

Sernior wrote:give us too a counter example on how the necromancer can be more valuable than a skull warrior.

You're thinking about this the wrong way. A high level necromancer is a unit that's made to support, increasing the power of other units. I'm not saying it's there to replace a skull warrior, but this sentence:
I cannot think any initial situation where having 1 more necro is better then having 1 more skull warrior.

Made me think you were considering between adding a necromancer and an additional skûll warrior. I listed all that the necro could provide that the raw strength of the Skûll can't.

A Necro that spawns two skeletons next to a PoB that the skull has engaged is just as tactically interesting as an additional Skûll, especially since it provides a bigger HP pool to attack before going to your Skûll.

It's all in the combination,. The Necro is a force multiplier.


Because a B52 can't dogfight doesn't mean it's a bad plane.
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Almanro

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 10:58 pm

Well, don't understimate the Gargoyles! Last match I did, two gargoyles well played easily soloed and killed my PoB thanks to their high damage and high movement (and a bit of luck since I first won and then loss the Ini roll, allowing a rain of blows on my poor PoB!) :)

Acheron has some great units, only it is more difficult to play than the Wolfen, at least at low AP lvls.
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Deuzerre

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Re: Why Ram is underrepresented

PostSun Feb 09, 2014 10:59 pm

Almanro wrote:at least at low AP lvls.

I think that's the key.

Archeon becomes exponentially better as it can field units, while the others are more of a continuous evolution.
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