Deuzerre wrote:All casters cost a lot when you level them up. The necro is great for several things the skûll can't do:
- Spawn "reinforcements", either to block the enemy for a turn or to have them surrounded for hit chance bonus against big boys.
- Heal team mates
- Weaken "tough" targets with Putrafaction, like the elites, so they're easier to kill/wound.
Conscience is extremely expensive and only useful on certain well defined situations. the rest of the time, ti's wasted points and you're better off with Focus.
You made me reread my post.
I never said necromancer isn't a great unit, and no I never said the skull warrior can do everything the necromancer can do.
I simply said it is not compatible with the current gamestyle.
And I actually made several consideration in my example you are not even considering.
Please, more than giving us the list of necromancer unit's talent (we all are very grateful for the sharing of your knowledge), give us too a counter example on how the necromancer can be more valuable than a skull warrior.
Because what you are saying here is :"With the current meta, exists a team setup having more chance of losing the game against a necro + X than against a skull warrior + X", but this is just my interpretation of what you wanted to say by listing the necromancer unit's talent.