- Posts: 17
- Joined: Tue Jan 14, 2014 1:49 am
Gagaween wrote:Dragon_Warrior wrote:I'm already concerned about the microtransaction aspect of this game. Being able to buy leveled units with real money seems bad.
As long as you can have any unit in the game at any level for ingame Ducats - its good.
Bying certan units only for Cyans would be wrong - but as long as they can be bought for ingame Ducats - its ok
This is an argument I never agreed with.
Just because you can grind out in-game currency and eventually get the same things, does not mean it's fair, or even ethical for that matter.
It is only fair if the in-game currency stays at a constant value relative to the cash currency.
I invite you to explain, if not for pure greed, why would they devalue your in-game currency as you progress in the game?
Ducats are your monetized reward for playing.
Time + Risk + Difficulty = Reward
What DoW is doing right now is refusing more and more of your reward as you progress to influence a need for cash investment.
My argument is that the above formula should be constant. When you play, you should get a reward that is relative to those elements. You shouldn't be punished because you didn't "spend enough money."
Btw in this game cyans aren't pay to win but it's like i don't have much time to do 8k ducats for 1 color i spend tot ... can i play 1/2 match at day ? and have some unit dead and no have some ducats ? ok i spend tot in cyans and recruit new unit .
there are not item that if anyone don't have can't win or similar .
the formula is similar to LoL i mean cosmetic , boost etc etc and work very beautiful imo
PS : i play LoL and i have spent some money to skin , gift in christamas time etc etc and
if only to reward those who have developed a game like this in a universe that I love and I played for years at the table game, definitely I will spend the money for anything, even for a game so I could very well be a game b2p