Hod wrote:Dr.Ido wrote:Hod wrote:what is keeping the Wolfen from having a big upper hand in gathering Elixirs, since all of their units can run such a long distance?
Even though the Wolfen tends to be faster, as a whole, than other faction, every faction will gave at least one unit with a movement of 7 (able to match the fastest of the Wolfen) and capable of ignoring difficult ground, while Wolfen won't have any 7 mov unit capable with this ability.
But I want to add something slightly more general. Of course, we tested and we balanced the units as well as we could, but there's nothing like real players, taking the game in their hands and just doing their best at finding the most efficient builds and exploiting all the edges they can find.
When the patch will be released, hopefully we'll have spotted and corrected most (if not all) of the bugs, and there won't be any major issue with balancing. BUT the real gameplay/balancing works starts there, we'll be expecting you to provide us with tons of feedback on what's happening in the games and we'll do our best to react quickly. That's what a beta should be about in fact, it's just that for Dogs Of War it turned out that there were many changes to make beside the gameplay.
I'll probably open up a speficif thread for gameplay and balancing feedbacks next week.