Deep Blue wrote:so I assembled quickly a lion company...i just put in what i think are the best units lion has.
my comp is the following:
1x valk lvl 2 with favorable auspices (still wonder why i do not see them played more often =/ )
2x archers with accuracy (one with double shot one with aim)
2x swordsmen parry and taunt
2x lion of war with mobile
1x sparkling
3 matches, 3 victories...beside one where my opponent conceded after a 10 KM hitting aim shot, the other 2 matches were dominated and did not even put too much effort.
Swordsmen are a powerhouse with lions of war and taunt. If you still think they need a buff please use them with taunt which for some reasons is super underutilized or simply used wrong. They offer you a win-win situation with it: if the enemy hits them then is focusing on a 30 AP unit if it hits something else it will have -3 acc and -3 dam, which is so huge and relevant to protect the other units. All in all...please DO NOT buff them. They are already good.
Archers are OP as hell as i always thought. Try divine favor + favorable auspices...a nice ACC 31. You can perform even the craziest shot reliably on the other side of the map. If the enemy has an expensive unit worth 100+ AP , especially if melee...it will be dead meat so quickly it is not even fun. Lion archers compared to ANY other ranged units are from another galaxy. The damage output is out hand and it should be nerfed (i see accuracy as the nr.1 culprit).
Valkyrie is still very good but i saw it much much less often. Even after the nerf it is still very good. Also...to all the lion players which love to use mages...do you realize favorable auspices gives you +40% casting chance? For god's sake it should be an auto include into any mage-based comp as you can take recovery and have 100%+ cast chance...more mana + nearly impossible to fail spells = super damage. All in all...they are fine as they are altough maybe the combat tree might need to be a bit more appealing (i blame counterattack mechanic mostly as if you take it you are forced to go lvl 4 and investing too many AP into a valk is not very appealing imo)
Sparkling: great even without a mage or the healing. Nuff' said.
Lion of war: i wish fangs would be as cool as this guy. It is the assault unit which protects himself the best. You do not even need to invest into sneak attack because you can use the stance (+10 PAR) or you simply attack a taunted creature. The wolven hunter is garbage compared to it. I could care less about higher damage if it dies so quickly. All in all i think it is ok the only problem is the wolven hunter which makes gargoyle and lion look OP in comparison.
totally unrelated but i forgot to add it: wolven lonewolf's mortification difficulty should be lowered. You can't expect players to take mastery of the arcana for a warrior that goes in melee. Those 10 hp every turn without regeneration means a lot on a 88 AP unit. On the other hand with regeneration is risky...and it becomes riskier and riskier as wounds will lower your WIL, to the point that when you are at 30 HP i won't even bother to cast it (cast will be counted with a -2 WIL as your health will go to 20).
Not trying to be a prick or anything but to me you sound more and more like you have a agenda. You like Wolfs, we get it but do you realise Humans have been nerfed the most in the past months?. 3 matches in a very slow weekend is not a good enough sample to say anything at all, tell us the names of the players and what companies they had, if they made any misstakes, any other observation.
Wolfs were the powerhouse of this game for a long time and that lasted for a while, now I also think they are on the weak side but do you realise how hard is to balance wolfs? They have 2 attacks and they can move the most of all other units, they have good enough fear (hell... even a Lonewolf feared my Knight of the Lion last night). It is simple you are asking for a buff to Wolfs and a nerf for Humans that sounds like you are lost and have no idea what will happen, you first buff Wolfs, if they are still on the weak side, you buff them again after 2 weeks of data, if they are to powerfull then you nerf them a bit and this is not even the proper way to do it but if they buff Wolfs and nerf Humans, who knows what will happend to the general balance of the game it self, maybe Undeads become the powerhouse and you will ask for a nerf for them too? Come on.
It is simple, Humans are fine as they are in my opinion and so are Undeads, the only thing that's left is to balance Wolfs. We want new races as soon as possible don't we?.
All this came after they took away the running movement after casting from the warrior/monk-casters, raised the cost of the xbow by too much from 38 to 57 and made the cost of the Worg make it almost useless for 400. We don't want Wolfs to destroy the other 2 races and we don't want them to be too weak to compete but balancing them seems to be the hardest thing to do.
Give the devs some time to come up with something but please, oh please stop the nerf talk, it just drives me crazy. Nerfing every 2 weeks is no way to make a game work. We are already on the low side of players and I sure as hell don't want to see more of them leave.