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How are wolven doing?

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Deep Blue

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Re: How are wolven doing?

PostWed Apr 16, 2014 4:49 pm

Dragon_Warrior wrote:
deal insane damage?

+3 is not exacly insane change ;)


first a +3 on a wolven is basically a +6 and with an offensive it is a +9 on the total which is almost 1 wound level so yeah to me it is "insane" :D It can kill more units that you expect and easily weaken a lot any elite unit
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Dragon_Warrior

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Re: How are wolven doing?

PostWed Apr 16, 2014 5:45 pm

about elites - currently im bouncing off one Crane like a small girl ;D
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: How are wolven doing?

PostWed Apr 16, 2014 5:48 pm

Dragon_Warrior wrote:about elites - currently im bouncing off one Crane like a small girl ;D


crane should be handled either by the GG or crossbowmen/spells or else it is a mini golem. This is why crossbowman (lvl 3 ofc) or GG are critical vs ram as some comps can potentially destroy you otherwise.
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Dragon_Warrior

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Re: How are wolven doing?

PostWed Apr 16, 2014 6:09 pm

unfortunatly i had bad luck against crane and 2 of 3 hits of my GG missed (he have really terribly low ACC)
and Crossbowman was dealing 5hp only...

ok so far 6:3 - worst ratio from a long time :P
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Dragon_Warrior

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Re: How are wolven doing?

PostWed Apr 16, 2014 7:52 pm

i Just meet company:

2xlev 2 knight
lev 1 mahe
lev1 valkyrie

this shouldn't be even considered as a victory ;D

edit

but next against half-lame lions
indeed bowmans deal to high dam Vs GG

edit
for gods sake ... next game with the same guy proving that current system needs slight fix to preventing lamenes...
With 3.5 wolfens alive its hard to catch four runners before end of time... even if knowing the enemy i started from eliminating sparklings as fastest runners...
but still it would be nice to see current counters changed into Win:Loos factor in case of 'draws'
http://cloud-3.steampowered.com/ugc/331 ... 28BD13CCB/
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Errol Flynn

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Re: How are wolven doing?

PostThu Apr 17, 2014 8:47 am

I used Wolfen seriously at 400 AP this week. I am currently 8-0. I certainly don't feel as comfortable with them as I do with Ram or Lion. I am least experienced with wolf over the others but you always feel more on edge playing with them. You will be outnumbered, and things will usually look bad before they start to go your way.
I used 2 compositions and played 4 games with each.

Comp 1:
2x lvl 2 Guardian of the Runes w/Hymm to destiny
1x lvl 4 Lone Wolf w/ regen and mortification
1x lvl 2 Wolfen with crossbow w/ instinctive firing
2x lvl 2 Fang warrior w/ Ruthless

Comp 2:
1x lvl 2 Grave Guardian (note: Highest level I have. Got 2 at level 2, 1 w/ each skill)
1x lvl 3 Wolfen with crossbow w/ instinctive firing and harassment stance
1x lvl 2 Guardian of the Runes w/Hymm to destiny
1x lvl 2 Guardian of the Runes w/Yilla's love
1x lvl 2 Fang warrior w/ Ruthless

Wolfen are not really my style of play. I did have a lot of fun with them though. I preferred Comp 1, because it has 6 units. 4 of which have ranged attacks and 5 of which are decent melee. It was a good build against all units big and small.
Comp 2 is eventually going to get a higher level GG. The idea is basically to include a unit that can take full advantage of Yilla's love. The first thing I will lose is level 3 from the x-bow.

I think Wolfen is pretty balanced but you do feel more reliant on opponents mistakes or your own risk taking than you do with Ram and Lion. That is probably good thematically though.
I think when I play against Wolfen I am not seeing enough Guardian of the Runes in the company. That thing is a beast and good value AP wise for Wolfen.
Last edited by Errol Flynn on Fri Apr 18, 2014 12:45 am, edited 1 time in total.
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Deep Blue

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Re: How are wolven doing?

PostThu Apr 17, 2014 12:48 pm

@DW: and this is why expensive GG/PoB is not good when they can be wrecked by archers, especially the lion ones, quite easily. The fact that you have fewer units means fewer targets for the opponent to handle...for instance in the case of KOTL and SW you are generally threatening the opponent with many more units which can "absorb" part of the arrows

@Errol: i would say as well that the first build is better. I do not like too much that 2 rune guardians = 1 ylia's wrath buff active as it always feels one is a bit wasted but i agree that they are a very nice unit.

EDIT: how you actually can have the first company? it is over 400 AP, even by removing 2x ruthless. I was curious to test it because it looked good on paper but it is unfeasible unless you remove harassment , but then the crossbowman is meh
Last edited by Deep Blue on Thu Apr 17, 2014 5:53 pm, edited 1 time in total.
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p122ab0y

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Re: How are wolven doing?

PostThu Apr 17, 2014 5:14 pm

Can someone who was around prior to the ap increase of bowman explain to me the reason why? Having played mostly lion now currently Wolfen I think I have a better understanding of Wolfen player heartache. Wolfen Bowman is way overpriced for the value it brings. A lion archer with sharpshooter is way better and still cost less. I might even argue that a lvl1 lion archer would be better. I think other Wolfen units are at a good ap cost but the bowman is way off. I think Wolfen Bowman deserves a 8-10 ap reduction. Who agree? Raise your hands.
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Dragon_Warrior

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Re: How are wolven doing?

PostThu Apr 17, 2014 5:35 pm

Crossbowman cost is ok ... its his STR that has be reduced since 0.9
This should not be a swarm unit like skelleton bowmans or a sniper like Lions - Crossbowman was for removing nits at short ranged and harrasong on medium... and he was good it that role.

about current meta - after playing with all factions after last balance patch i can say that:
RAM >> Alahan >> Wolfens
while some >> can be replaced for > with speciffic builds like Lion bowman laming making RAM>Alahan or Acheron map where Lions>Wolfens ... but in case RAM/Wolfen the gap is biggest and can be RAM>WOLF only in case of Worg laming on small maps... for other companies and maps there is difference like RAM>>Wolfen up to RAM>>>>Wolfen when small passages can be blocked by puppets making success impossible even with unbelivable luck ;P

My ratios week by week are
lion 16:5:1
ram 23:2:0
wolf 8:5:2
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Deep Blue

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Re: How are wolven doing?

PostThu Apr 17, 2014 6:00 pm

Dragon_Warrior wrote:up to RAM>>>>Wolfen when small passages can be blocked by puppets making success impossible even with unbelivable luck ;P


this is so true. Since now that legendaries are "fixed" -> zerg (ranged + melee) is again the FOTM. Certain configurations of acheron map favor zerg companies so much as they can block virtually any point.
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