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Changelog beta 0.12.11

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Darkarash

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Changelog beta 0.12.11

PostWed Apr 09, 2014 4:49 pm

The new patch is live !
Check the complete changelog below or start playing right now
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[Combat]
- Valkyrie: Added +1 PAR and +1 AP cost
- Priest of Salauel: Reduced base AP cost by 2 (from 58 to 56)
- Yllia Love: reduced Faith cost to 1 (from 3), added a +2 PAR effect for the duration of the miracle
- Changed base AP cost of Legendary units; they now cost more than before and can't be played in 250 AP bracket anymore
- Changed Hyperion Aura effect ; now reflects exactly what the tooltip says
- Added a "Huge" attribute to Legendary units to feedback some of the gameplay rules that applied to them (this is NOT a balance change, since it was always like that, only not feedbacked correctly)
- Fixed an issue where the Fierce attribute of the "For the Light" skill did not last until the end of the game
- Fixed an asymetric Lanever Map deployment for something symetrical
- Added new custom mouse icon during opponent turn
- Skills name are now displayed when used in match
- Fixed War-Casters ending their action prematurely after a cast + movement
- Fixed Exhausting touch dispell on caster death
- Fixed Hyperian fear application
- Fixed Bad Omen: penalties will now be properly applied for the reroll
- Fixed some estimation and damage display when roll chance is 0% or below
- Improved match chat usability
- Esc key now cancel chat before canceling gameplay action
- Escape key can now unselect units
- Removed "Indemn" status display on post match
- Fixed tutorial issue when closing match when an highlight was still displayed

[Lobby]
- Added Oblivion Shards to reset unit skill trees
- Added Oblivion Shards as rewards for tutorial completion and multiplayer matches
- Added Oblivion Shards as rewards for the Renown Ranks of 10, 15, and 20 (retroactive bonus for player having already reached those ranks)
- Added a 1 Ducat loss on the "Beggar" Event
- Fixed AP display for Chimera mastery
- Fixed armory items not being correctly usable if items list was too big
- Fixed unit selection not working properly when using customization item
- Improved daily first win bonus display
- Fixed Prematch popup to validate game that should now be displayed properly
- Fixed matchmaking timer that disappeared when using "Choose army" button on Play screen
- Fixed client time conversion wrong on some timezones
- Fixed Sponsor and sponsored friend now added to each other friendlist
- Fixed client sometime stuck on home screen before connection
- Fixed a rare crash on game launch
- Fixed crash if password is too long
- Fixed tooltips not being properly hidden that could occur when navigation the lobby UI
- Updated "unit card" UI graph

[Misc]
- Added one loading tip about the "Hit formula"
- Reduced the length of the 3rd tutorial (two steps removed + fixed some localization errors)
- Fixed an erroneous tooltip on the reward of the first tutorial
- Fixed a localization error on the Sneak Attack skill
- Various ENG localization changes
- Updated the POL localization
- Fixed mail headers: mails should now be accepted by most providers
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Dragon_Warrior

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 5:04 pm

- Valkyrie: Added +1 PAR and +1 AP cost

nice

but what about swordsmans or at least promised Sparkling cost cut for lowering its stats?
Last edited by Dragon_Warrior on Wed Apr 09, 2014 5:47 pm, edited 1 time in total.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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GardenOfSun

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 5:36 pm

Thanks for this guys! I must say, of all the games I've checked the patch-to-patch progession of, this one is among the most reasonable and well directed. I honestly can't find any one change I wouldn't agree with - and some are greatly welcome (Ylia's Love <3 )

Of course I guess that, as Dragon Warrior says, there would still be some balance issues in need of addressing, but overall I really approve of the direction this game is taking. Now if only I had the time to actually play it. ^_^
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skydancer

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 5:38 pm

The meta remain broken... it's just another fix patch.
I will come back for next patch. bye bye
~ work in progress ~
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Almanro

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 5:51 pm

THANKS A LOTS for the reset ability!!!! :D

Finally we can try some different armies compositions without having to waste time & losing a lots of matches to re-lvl them up from lvl1! :)

At a first glance the price seems also correct (4k to reset the abilities of a lvl4 PoB and 8.4k to reset the abilities of a lvl4 Golem/Worg seems a very good way to spend my ducats - and some cyans ;) )

On Friday I'll try it a lot! ;)
Last edited by Almanro on Wed Apr 09, 2014 5:53 pm, edited 1 time in total.
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Legulysse

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 5:51 pm

Dragon_Warrior wrote:but what about [...] promised Sparkling cost cut for lowering its stats?

I wish to clear this old misunderstanding. The current AP cost for Sparkling is considered fixed. A few patches ago we pushed an erroneous cost that was way too low. We adjusted his cost while lowering its stats in the same following patch. It is now as intended, so you can argue about our decision in the suggestions but don't wait a free cut, we never promised something about that ;)
Dogs of War Online - Developper
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p122ab0y

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 6:02 pm

Bad omen comp here I come!
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Dragon_Warrior

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 6:16 pm

we never promised something about that ;)

and if i Quote? 8-)

btw - what are this 100:100 points in deatchmatch ?
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.
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Thorh

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 6:26 pm

good patch guys :mrgreen:

btw huge attribute think is balanced skill but now leg unit's are a bit exspensive maybe ...
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Legulysse

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Re: Changelog beta 0.12.11

PostWed Apr 09, 2014 6:43 pm

Dragon_Warrior wrote:what are this 100:100 points in deatchmatch ?

Oups, seems like we forgot to hide this.
It represents the percent of total units life remaining for each player.
For instance, if you have 4 units of 40 Hp each (160 Hp total), it will drop by ~6% for each 10Hp lost.
It's useful to check who has the upper hand.
It was added mostly for testing purposes, we will see if we make it disappear with a small patch.
Dragon_Warrior wrote:and if i Quote?

Let's handle this misunderstanding through PM ;)
Dogs of War Online - Developper
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