I hope positive injuries wouldn't stack...
If positive injuries were "balanced" with an associated -1 trait like I mentioned, it would at the very least give the illusion of balance, but hey, I can see it being more trouble than it's worth. Still, I think any injury/title/medal should have at least some basis within the mechanics of the game...
Deep Blue, what do you think about this idea:
GardenOfSun wrote:Maybe these other types of effects could be linked to the random events, to make them even more interesting and impactful.
...and do not be afraid of the people of the land; they are only helpless prey to us!