- Posts: 237
- Joined: Wed Aug 07, 2013 2:31 pm
Jigoku wrote:What startles me, is how a Worg or a PoB can have the exact same ability always on thanks to a low level unit in their faction, but for these cases it seems okay for you guys. Just, not for the Golem. Also, raw damage of the Worg can go higher than that of the Golem (and it can be buffed in many ways), and it can actually use its pursuit movements, but the Worg is universally considered like crap while the Golem is perceived as overpowered. I get the high TOU / HB part, but in a meta where every basic unit can have the Ferocious attribute, it seems a bit unfair.
I finally had the ducats to buy a Worg and try it: the lvl1 version it is completely useless against the Golem (as I thought already before buying it), but it is also useless against more or less any enemy. As I highlight in another post, a lvl4 PoB is much stronger (higher MOV, same RES, higher DAM with Master Strike) and costs 60 PA less! (always too many to be really effective anyways).
In fact the combo you describe costs too much AP while the Golem has it immediately and it is only temporary. Moreover, "raw damage of the Worg can go higher than that of the Golem", this only if you buff it with Ylia's Wraith, Order and put him in Offensice Stance, with the result that then it will be automatically killed by the enemy due to its low RES in the following part of the turn (maybe with its Implacable and Bloodlust ability the lvl4 is more effective, however it will also cost 40 AP more!)
So, Worg IS crap atm, since it can suffer from the same weakness of the Golem but with a lower TOU (so it will be hurt faster and it will get faster the wound malus) and DAM in the standard case.
PS: After other trials of the KotH mode in Acheron and Behemoth maps, there are too many zones to score points! It always ends as a tie...