
Lion and wolf attracted most of them as Mage+3xsparkling is basically autopilot on the first 2 turns
i really didn't lost a one game Vs Mage+sparks last patch with my acheron... blocking the sparks with skeletons or puppets was Much easier than successful spark bomb attempt that payed off spark + mage cost at the whole battle scale.
When i played the lions at first indeed i felt that it was little to easy to 'snipe' key or assault units but then i switched to ram as 'weakest' faction and had really good win-loss ratio with problems only against mass fangs and healing ball (3 healing sparklings was whole different company that Mage + 3 lev 1 sparkling bombs) but i had some wins Vs both eventually - maybe not more then losses but some.
Now when i play lions i feel that in some cases there is no way to win - when taking off each skeleton costs me some HP that mostly cant heal with my valkyrie and with gargoyles able to two-hit half of my units - while the rest stays below 10hp.
and back to skeletons and HB - i was one of the players insisting to lower its price from 14 for skelletons few patches back - but there was different meta back then and Lions have Knight fr 89ap, old primal attacks on Mage, normal healing on valkyrie, cheaper archers and 3 dannerans on sparklings... and when after 2-4 good turns lion player had 300 ap left Vs 200 points of skelletons - the fight was still going because of there were still efficient lion counter.
ign: Draconnor, Cynwall player, 23 years in computer games, 14 years in battle games, 8 years in Confrontation Universe, 4 years of making own battle games.

