Wed Mar 05, 2014 11:05 pm
The idea is good, but it can't be implemented well, since few unit armies will be greatly favored by this system. That idea works well with chess, where you have the same amount of pieces as the enemy to start with. E.g., considering I play with only a Golem and a Gargoyle -> it takes at max 20 sec to move all my units, the enemy has instead usually 6-8 unit -> 60-80 seconds to move them all! So he will finish sooner his "pool" only because he chose to start with a company with more units than mine.
A possibility would be to implement an ALTERNATIVE battle system only accessible at high lvls (to not confuse too much the new players) where a balanced time pool is given to each player depending on the units he has in its army. However it would be very complex to balance it well and I think they should focus more on the existing units, to add more of them, more maps and objectives and only after that try the clock system, since it'd be very difficult to balance well.